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ffaepisode1 map!!! when version 2??


kylekatarn2500

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Posted

I've heard, that it will be worked on a new ffaepisode1 level version??

 

this time without Lando's Ship and with Naboo ships!!!

 

A real Naboo Palace would be great, such a big level with this map included, great!!

 

Who works on it???

Posted

I dunno about another ffa being made but i have got a copy of the original map which i am converting into an SP mpap where you can fight Darth Maul etc - im just learning scriting to do more advanced stuff- im thinking about making all my naboo starships fly out of the hanger. As for extending the map, that may come in version 2 of my map, after the 1st is released

Posted

I think you are referring to LivingDeadJedi's map.. If he is doing an update for it i sure hope he redoes the Reactor room, it looks nice and all but eats the framerate too much.

Posted

youd be better asking livingdeadjedi as its his map that im using - its up to him about the update - im just creating a SP version, and modifying what i feel is necessary, although there WILL be naboo fighters etc.. in the hanger and im learning scripting to attempt to make a cut scene where they will all fly out - its gunna be hard though

Posted

the chages themselves dont take long, its the compiling afterwards that takes ages! i heard the when livingdeadjedi compiled it it took something like 5 hours! (dunno if this is true though)

Posted

Do you think that would throw you off schedule to make those changes to the MP map first? If so then forget it. Its just that I don't even know if I'll be playing Jedi Outcast in two months(The projected finishing date of your SP map).

Posted

Actually, Merritt, it took his computer 7 hours to compile the final version, and after that is when he noticed some bugs in the map, but he didn't want to have to another 7-hour compile. So he released it as is. and you might want to consider that from what I've heard, SP game engine doesn't support very many custom textures in maps, which is why LDJ's Episode 1 could only be run in MP. Just alittle FYI for ya, unless you talk to some of the mappers and such up at Raven Games.

Posted

does that mean im gunna have to change some of the textures? crap - that'll take ages - and how would i get in contact them at raven games - you have an emai or something?

Posted

Couple of things.

 

First : SP doesn't support custom textures very well AT ALL. Wasn't really built to use them. MP was, as is greatly in evidance.

 

Second : The notion that the required changes will take "just a few minutes". IF ONLY! To fix many of the "issues" in that map would take a nearly complete rebuild. Couple of WEEKS probobly.

 

Third : If someone has LivingDead's email, I'll try to get the .map file from his original map (if he still has it) and do a new version, WITH the N-1s. And I'll try to get that FPS up JUST a little.

 

:)

 

As soon as I'm done with my current map that is - another two weeks at most, presuming no more problems.

Posted

i have the original .map file - i could just edit various things myself - But i just dont have the time.

 

do you know any way i might be able to get the custom textures to work?

Posted

I just got the mp file from LivingDead, and the second MP version of this map is a GO. I'll be starting work shortly... I have a few things to get for this before I start (like the N-1 md3...) but I HOPE it'll turn out well and solve all the problems.

 

Speaking of which, I know FPS and I know to ditch the Lady Luck. Were there any OTHER significant issues we needed addressed?

Posted

Not sure how long it will take. I just got done removing about 400 million light entities though, just so I could see the level structure. No WONDER his compile took seven hours - light entities in THAT amount will do that every time!

 

Gimmie a light emitting shader EVERY time!

 

But, It's being worked on, so...

 

I found one more thing I'm gonna change. Scale. The thing is MASSIVE comparerd to the little guys running around in it.I'll be scaling it down somewhat, though it is STILL gonna be huge. That's what's causeing the FPS hoggage - HUGE rooms. It'll be BETTER but I'm not sure by how much. Guess we'll see. :)

Posted

for my sp version i was gunna make the reactor room less deep (but still dark at the bottom so you cant see the bottom) and various stuff like that. hope its dun soon!

Posted

Are you sure you want to scale it down? I thought the scale was perfect. The FPS was always good for me.... It would be cool too if the hanger door could open.

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