JavaGuy Posted September 9, 2002 Share Posted September 9, 2002 In the SP game there's at least one train with a door that slides open when Kyle reaches his destination. How is this done? Link to comment Share on other sites More sharing options...
Enjoi9187 Posted September 9, 2002 Share Posted September 9, 2002 what i wanna know is where u got that pic of my sister for your avatar........ Link to comment Share on other sites More sharing options...
giganerd Posted September 9, 2002 Share Posted September 9, 2002 Originally posted by Enjoi9187 what i wanna know is where u got that pic of my sister for your avatar........ Link to comment Share on other sites More sharing options...
wedge2211 Posted September 9, 2002 Share Posted September 9, 2002 I don't know if you can make a trigger_multiple be triggered by another func. BUT, you could make a system>trigger brush that's the exact dimensions of the train and located where the train ends up, make it into a trigger_multiple, and target it at the door. That way, when the train arrives, Kyle will trip the trigger no matter where in the train he's standing and the door will open. You could also make the door a toggle, and put another trigger so that when the train starts moving the door closes again. That's my best idea, anyways. Link to comment Share on other sites More sharing options...
JavaGuy Posted September 9, 2002 Author Share Posted September 9, 2002 It's not triggering it that is the problem--I can work that out. What I mean is, the door itself is actually part of the train. The door moves along with the train the whole journey, then when it arrives at its destination it slides back. Does anyone know how to do that? Link to comment Share on other sites More sharing options...
wedge2211 Posted September 10, 2002 Share Posted September 10, 2002 Oh. I think in the doomgiver SP level, the door was a part of the wall next to the train, but I'm not sure I remember correctly. Link to comment Share on other sites More sharing options...
Manquesa Posted September 10, 2002 Share Posted September 10, 2002 Well it most likely was done with scripting. Unless.... Are you sure that the train stops and then the door opens, or does the door open as the train stops. If the latter, then all you gotta do is have the door follow the same path as the train, then have the door stop just a little bit before the train does. This will give the illusion of the door opening. Ex. Say the train goes 25 feet and stops. Then the door should go about 22 or 23 feet and stop, coming from the same starting position. I hope that makes sense. Link to comment Share on other sites More sharing options...
syrfer Posted September 14, 2002 Share Posted September 14, 2002 I'm pretty sure both doors in the sp level at actually in the wall where the train car starts and parks. You just have to line up your car so that the doors are in the correct positions before it leaves and when it arrives. Link to comment Share on other sites More sharing options...
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