ciacioz Posted September 17, 2002 Share Posted September 17, 2002 Hi to all! I'm trying to program a simple adventure engine, not to make a better one of sludge, ags, agast etc but just to have fun while learning some programming thecnique. I'm developing the pathfind system and I tried to use the Scumm approach so I've got the box and the matrix that tell where to go when the straight line is not walkeable, it seem to work but the problem is: How can I find the nearest box if I click outside the walkeable zone? Thanks for suggestion Greetings CiacioZ Link to comment Share on other sites More sharing options...
Scummbuddy Posted September 18, 2002 Share Posted September 18, 2002 Lots of <'s and >'s. Why don't you come to the forum at http://www.adventuregamestudio.co.uk , sign up, and ask the creator Chris Jones (CJ) in the TECHNICAL forum. Link to comment Share on other sites More sharing options...
Krekk Posted September 20, 2002 Share Posted September 20, 2002 I dl'ed AGS and I don't have a clue what I'm doing hehe. Link to comment Share on other sites More sharing options...
jannar85 Posted September 27, 2002 Share Posted September 27, 2002 Try reading the manual that comes with AGS. (or press F1 when you've started it) Link to comment Share on other sites More sharing options...
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