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carter6969

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OK, he means that combat will be determined based on your stats rather than skill at clicking*cough d2. remember it is based on the SW P&P rules. so how much damage you do will probably be from a dice roll plus additional points from your stats. EX: say a vibroaxe does 1d8 + 2 damage and your THAC0 is 15.... whoops wrong system. i belive now they use a base attack which increases depending on your levels and classes. so say you're like a 1st level scoudrel and have a base attackof +2 or something. you take that +2 and add it to your strength bonus and other atttack bonuses and roll a d20 and if that is above the oponents AC + dexterity Mod. and other defensive modifiers you hit them. then you roll the damage, a d8 in this case and add the bonuses +2 from the weapon and your StR bonus. i belive that the SW RPG uses a fatigue system instead of life, so your opponet is that much more tired.

 

annnywayy:

Welcome Carter6969 and please keep try to not mention the x-box in every single one of your posts, remeber that this game was orriganaly announced long before the x-box was.

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SO WHAT if the game was announced before the XBox was.......does it really make a difference????

 

The game is going to be released for the Xbox, so just accept that....

 

So that means that they will have to make the game accordingly.....(for each platform)

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