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Jawa model finished and released....


Ronin{TRIAD}

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Posted

InsaneSith: I more than likely will not build a Zorak model for JKII, or release the Sazabi. Since JKII uses a skeleton that has very human proportions, neither one of those would look right in the game.

 

t3rr0r: Got the e-mail, I just got done moving, and until I get my DSL relocated to my new place, the file is pretty much stuck here at work. I'll be able to get the Jawa done hopefully in a few days. Thanks again

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Posted

also, in the e-mail, when i said feel free to edit the filesizes, i forgot to mention not to edit the quality of the .tga's, otherwise the shader will not work.

Posted

There's a file in the JediMod dir called tckmod.txt or something like that.

 

Look for the Yoda in it. Copy that and replace yoda with jawa.

 

I assume those bot files worked?

Posted
Originally posted by D.L.

There's a file in the JediMod dir called tckmod.txt or something like that.

 

Look for the Yoda in it. Copy that and replace yoda with jawa.

 

I assume those bot files worked?

 

Actually, Jawas are a tad taller than Yoda.

 

The average Jawa is 1 meter tall, whereas Yoda is 0.66 meter(s) tall.

Posted
Originally posted by Eets

Actually, Jawas are a tad taller than Yoda.

also, like most species in star wars, sizes do vary. ie. the tall jawa in a new hope and the one in lucasarts... or was it lucas learning... anyway, the droidworks game.

Posted

Good update Ronin- that's fixed the problems with the seams. The glowing eyes worked for me and looked really good. I haven't tried the sith skin yet but if it has glowing red eyes I expect it will look very evil!

 

On the subject of scaling I replaced the ugnaught NPC (scale 0.75) with the Jawa and it was just about right.

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