monsoontide Posted October 20, 2002 Author Share Posted October 20, 2002 As I think I mentioned earlier in the thread - NOV 1st for public release. TESTERS: I'm uploading the UPDATE now! Will post a further message when it's ready for download! Monsoontide Link to comment Share on other sites More sharing options...
Eldritch Posted October 20, 2002 Share Posted October 20, 2002 Originally posted by monsoontide TESTERS: I'm uploading the UPDATE now! Will post a further message when it's ready for download! Monsoontide Dah! And me so far from my computer... i'll download the new version tomorrow morning. Very excited about getting Saga to work. Saga is good news considering that WLS has dropped the co-op mode - hopefully this will become widespread and fill in the hole left by the abandoning of a Co-op MP stage. -Anakin Link to comment Share on other sites More sharing options...
Gandel Posted October 21, 2002 Share Posted October 21, 2002 monsoontide , check PM's Link to comment Share on other sites More sharing options...
monsoontide Posted October 21, 2002 Author Share Posted October 21, 2002 Gandel, did you PM me? There's currently nothing there... will check again in a bit. Link to comment Share on other sites More sharing options...
Gandel Posted October 21, 2002 Share Posted October 21, 2002 re-sent pm hoping it goes through this time Link to comment Share on other sites More sharing options...
Wudan Posted October 21, 2002 Share Posted October 21, 2002 Originally posted by monsoontide Located the problem with the objectives crashing the game. (Let's just put it down to my totally coroded coding skills - when you triggered the objectives, the objectives triggered themselves again, causing the crash). Um ... ok - is there a particular line of code I need to watch out for? I've also included the SAGA code into my mod, and I haven't got crashes yet (but I am far from any Beta-Testing stage), except for an error message when I exit, which might or might not be related to the other code modifications I have made. Originally posted by monsoontide Also the objective message works (But it will show up in all team modes unfortunately) and it only lasts a moment - but at least there is something now! I thought the Objective Message was set in the .saga file - how could it affect other modes of play? I better post this to the saga thread, but why don't we modify the available gametypes to Just Saga, and make it it's own Mod? I don't think it's wise to put any additional .qvm's in the Base folder - it can only cause problems, methinks. Link to comment Share on other sites More sharing options...
monsoontide Posted October 21, 2002 Author Share Posted October 21, 2002 WUDAN - Not to worry, as far as the crashes went, I just had the objectives triggering themselves when they were activated (Instead of something else e.g. explosion). It caused the crash. As for the objective list, I'm refering to the fact that there is no list of objectives to complete/have been completed. I know this is being worked on for the SAGA MOD (See CODING FORUM). I simply made a Target_Print with a quick list of objectives in it to remind the players when they start. NOTE: It is imperative that any player using your map over the internet has the EXACT SAME ui/jk2mp/gameinfo.txt file as each other or it WON'T WORK! I am going to release notes about this with my map. Monsoontide. Link to comment Share on other sites More sharing options...
Wudan Posted October 21, 2002 Share Posted October 21, 2002 Oh - so it was a mapping problem? Such as - you had an action that targetted the info_saga_objective (thus, the action, when fired, completes the objective?), and then when the objective was completed, the objective was triggering the objective again? I'm also working on a Saga Modification, and I'm not to your stage of developement, but I'm trying to keep my eyes open about everything. Link to comment Share on other sites More sharing options...
monsoontide Posted October 30, 2002 Author Share Posted October 30, 2002 Well, the FINAL TESTING reports are in and there's only a few minor tweaks to be done. FINAL COMP begins tomorrow night while I'm at work and all going well, the map is set to meet it's NOV 1st release date! Thanks to all who have contributed so far. Monsoontide. Link to comment Share on other sites More sharing options...
ASk Posted October 30, 2002 Share Posted October 30, 2002 I see that SAGA finally got a good map /me gets monsoontide a cold beer I will definitely get the map. Looks interesting and of course the .saga file will be analyzed line by line Link to comment Share on other sites More sharing options...
Wudan Posted October 30, 2002 Share Posted October 30, 2002 I was just wondering MonsoonTide, if you would help me write a tutorial on making a saga map, and possibly checking out my Mod (which isn't named, and consists of only me), which has saga in it (thanks to ASk's changes, but I have added a few more ... and plan to add more) and releasing your map with my modifications? Basically, I have weather effects (courtesy of q3f and RR2DO2), func_door_rotates, and saga - I plan to extend UI to show objectives and some bug fixes, but it should be pretty good. Lemme know whatchoo think - or .. have you already released the map? Link to comment Share on other sites More sharing options...
Omikron Posted November 1, 2002 Share Posted November 1, 2002 Nov 1st today! I can't wait for this! Link to comment Share on other sites More sharing options...
monsoontide Posted November 1, 2002 Author Share Posted November 1, 2002 LATE NOVEMBER 1st!!!!!!!! (It's still compiling!!!) Link to comment Share on other sites More sharing options...
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