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Civ's for SW:GB 2?


Darth Windu

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With the possibility of a SW:GB 2, and the new game 'Rise of Nations' with 18 nations/civs, what wouldfans like to see as civs in SW:GB 2? My list would go-

 

01. Galactic Republic

02. Royal Naboo

03. Gungans

04. Confederacy of Independant Systems

05. Trade Federation

06. Galactic Empire

07. Rebel Alliance

08. Wookies

09. Hutt Clan/Tatooine

10. Black Sun

11. Ancient Sith

12. Mon Calamari (mmm... calamari...)

13. Yuuzhan Vong

14. Bespin

15. New Republic

16. Transdoshans

17. Ewoks (maybe)

18. Klingons :)

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OK. Here goes.....

(This is in no particular order, just the crazy way my name spat them out... mmmmm..... brain spit...)

 

1. Smugglers' Alliance

2. Rebel Alliance

3. Galactic Empire

4. Galactic Republic

5. Confederacy of Independent Systems

6. Trade Federation

7. New Republic

8. Imperial Remnant

9. Hapes Consortium

10. Yuuzhan Vong- (including elements of the Peace Brigade)though Yvong Zoog does sound cool.... ;)

11. Desiljic Crime Syndicate (Or Besadii, whatever you prefer)

12. Mon Calamari (I like calamari too. Would you look at that. *eats some calamari*)

13. Wookies

14. Gungans

15. Cloud City Defense Forces

16. Duskhan League (perhaps..... I'm running out of options here)

17. Ewoks (Perhaps again)

18. No idea

 

 

Of course, if SW:GB 2 does come out, it will probably come out around the time Episode III is released, so I'd of course like to include the civs featured in the movie, whatever they may be.

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Welcome back to Galactic Discussion, YD.

 

 

 

Here is my civ list:

 

1) Republic

2) Trade Fed

3) Naboo

4) Ganguns

5) Confideracy

6) Wookiees

7) Rebels/NR

8) Empire/IR

9) Mon Cals

10) Ewoks

11) Hutt Cartel

12) Transdoshans

 

I picked 12 civs becuase, tho RoN will have many more art sets than AoK, there will still be some generic art.

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objection:

we only need like....5 races...

that's way too much

wut u gonna do with ewoks?

watch ur villigers being slaughtered by ATATs?

it's better to have more diversity and less civs than to have bunch of civs with basically the same tech tree

gungans with aircrafts....argh....

ewoks with assault Mechs, HOW BOUT NO....

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Ah, but if u noticed half of Windu's thread's were made up of talk about balancing civs. The Ewoks will be balanced into the game. If u noticed the Rebels don't have a ATAT as an assualt mech, and the Gangun's isn't a "mech" altogether, they're animals. The Ewoks could be like a wooden ATAT.:D

 

And the Gangun's fighters do exist, watch AOTC again or go to the Official SW Databank , check out the creature's section, and click on aithwa (dunno how to spell it).

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A normal rts game has 2 civs

 

a age of empire game like swgb has like 8

 

and thats very mutch

all the civs have to be a bid of the same

becose of the balance

and some of you guys come up whit 18 civs!!!!!!

man all the civs has to be exely the same

if you want to keep the balnce in that one

 

i think swgb 2 sould start whit 3 or 4 civs

 

and an expecion pack could at one or two more

 

BUT NOT 18

 

think of it you would be an hour further if you have pickt your civ

and there almost all the same

only you dont know the difrence

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Well let's see

 

AoE had 12 civs, with RoR 16

 

AoK had 13 civs, with TC 18

 

SWGB had 6 civs, with TC 8

 

EE has an endless list because you can make your own ;)

 

Having a lot of civ's is not weird. The only downside of lotsa civs is that they are very much the same.

 

It can be done ...

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Arthur- Ewoks can be well balanced and will work in game terms. Jcb proposed a good model for them a little while back, but I think the thread it was in has been deleted.

Diversity does not mean "Not having lots of civs"! Civs are different, therefore more civs brings diversity. Do you just doubt the skill of the game manufacturers enough that you don't think they could make the races diverse?

Do you hate the current SW:GB? And CC? Because they have 8 races, and tech trees are very much alike... but there is still diversity.

 

Ackbar- Where did you get this "2 civs" idea from? I've never seen an RTS with only 2 civs. Name one.

Balance can be reached with unique unit sets. It's been done. Sure, there will be some recognisable similarities (eg. everyone has a worker unit and a Town Hall-ish building) but the gameplay styles and strategies greatly differ.

 

Crazy dog- why have you mixed the Rebels/New Republic, Imperials/Imperial Remnant? They're entirely different. And why don't you want to see Ep III civs in the game? They're the ones that must be included.

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Originally posted by Crazy_dog no.3

Welcome back to Galactic Discussion, YD.

 

 

 

Here is my civ list:

 

1) Republic

2) Trade Fed

3) Naboo

4) Ganguns

5) Confideracy

6) Wookiees

7) Rebels/NR

8) Empire/IR

9) Mon Cals

10) Ewoks

11) Hutt Cartel

12) Transdoshans

 

I picked 12 civs becuase, tho RoN will have many more art sets than AoK, there will still be some generic art.

This is pretty much what I would have picked. All the currents and just a few others. Out of the four new ones, I'd prefer the Mon Cal and Hutts since I've wanted to play them from the outset (even moreso for the Hutts since all the toybox units were made). I figured the ewoks might be just a bit too primitive, but they might be fun to play anyway. Don't know much about the transdoshans, but I've fought against the buggers enough in the campaigns that I wouldn't mind playing them.

 

Kryllith

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Too much civs will be hard to balance and of course their will be many leftovers( just think about AoKTC. There was 18 civs but many leftovers). Of course only 5 civs will be boring.

 

Well.

 

1-8)actual civs

9)Mon calamari

10)Yuuzhan Vong

11) New Republic

12)Imperial remnants

13)Ewoks(just for fun)

14)Bespin

15)Hutt Cartel

16)Mandalorians( just because they have cool looking armors)

 

Mandalorians would be made up (like the wookiees) of course.

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The '18 civ' idea comes from Rise of Nations, where there will be 18 'nations' each with their own unique units and unique abilities, plus a 'nation creator'. It will be interesting to see how well the nations are done, seeing how different etc they are, but so far it looks good. If this can work, a future Star Wars RTS could have up to 18 civ's.

 

This doesnt mean that it would have to be 18, but given that option and the possibilities people have come up with, i think the majority of Star Wars fans would be satisfied in that most, if not all, of the civs they wanted to be in SW:GB would actually be in SW:GB 2.

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IMHO, the only civs that would make any sense to be added (from the movies already existing) would be the Twi'leks and the Ewoks. I didn't like the initial thought of Ewoks at first, but I've changed my mind. They did a good job with the gungans, and I think it's within reason to think they could do the dame with the ewoks. not to mention they could come up with some funny ideas and designs in the process! Could you imagine? A pummel could be a wooden battering ram, artillery would be the catapults... endless ideas.

And the only reason i say twi'leks are because they are distinguishable by their heads and they seem to be in a lot of the movies...

 

Oh, and the EU civs ain't gonna happen. period.

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Pbguy- Yeah, I agree with you about the Ewoks. They'd be a lot of fun, if a trifle nonsensical.

What exactly do you mean by the "EU civs"? Most of the civs that are featured in EU and that are present on peoples' lists are merely extensions of movie characters/civs. EU civs have already happened anyway- what do you call the Wookies? Evidence of their civilisations and their homeworld of Kashyyk is only present in EU, as far as I know.

Even your Twi'lek idea is an EU civ. There may be some Twi'leks in the movies- mainly as Jedi in Episode II- but there is plenty of info about their homeworld and civ in EU books and the like, and that's where game developers would take their info from.

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I agree that entirely EU civs won't be in it. The average person who buys the game probably doesn't even know the EU exists, so by adding them some buyers would be alienated and turned off it. Note that I say ENTIRELY EU. This allows races like Wookiees, Mon Calamari etc, because they are at least identifiable in the movie. Someone might say "Wookiees? Oh yeah, Chewbacca is a Wookiee, that might be fun to play." But they will most likely also say "Yuuzhan Vong? What the hell? I thought this was a Star Wars game?" So no Chiss, no Vong, and definitely no Imperial Remnant and New Republic. The last two, while in some respects are different to Empire and Rebels, are essentially too similar. You'd have two civs with TIE Fighters, two civs with A-Wings, etc, and the civs should all be different.

 

I also agree that 8 - 10 is about the right number of civs. Any more than that (for a game where each civ has at least unique artwork) is too much work for makers when all signs point to some civs being unused. From what I understand of Rise of Nations, it will be a fair bit like Age of Kings in that even if their buildings are different, basic units will be the same, so 18 civs with not much different artwork is feasible.

 

So, I would keep the eight from Galactic Battlegrounds, and possibly add the following:

 

1. Ewoks (depending on how the game works. This has been discussed enough in other threads so let me say that if SWGB2 was the same as SWGB with better graphics, Ewoks would probably not be able to be balanced well. The way the game works would need to be changed.)

 

2. Hutt Cartel (not specifically Jabba, but assume that Hutts are pretty much the same as his organisation)

 

3. Bespin Security (because they've got about as much canon stuff as the Naboo, though there is an argument that if they had a full army the empire wouldn't have been able to just walk in.)

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Vostok- you don't know that. If people discriminated between games just because of their previous impressions of the series or genre (which are sometimes nonexistent), then practically no games would be sold.

Eg. A person who has never heard of Command and Conquer except from his friend, who told him about the Allies/Soviet wars in Red Alert, walks into a store and picks up Tiberian Sun. Will he say "Hey, I thought this would be Allies/Soviets, I hate this!" or will he say "Hmm, it's by the same people, and Red Alert was really fun, and this one's graphics and gameplay looks great, will I be an idiot and not buy it just because it's not Red Alert? Hell no! Cash register, here I come!"

Admittedly both of these examples are a little farfetched, but it is remarkably unlikely that a person would not buy a game just because it's not entirely accurate to the movies. You can't even tell all that much from looking at the box, but if you do see nice graphics and evidence of immersive gameplay, you'd be sure to like it.

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