AKPiggott Posted October 17, 2002 Share Posted October 17, 2002 I've got some cantina music that I want to put into my SP level but I am not sure how to implement it. Basically I want it to be played from a specific source in the level and as you get closer to that source, the music gets louder. Can anyone brief me through how to do this? Link to comment Share on other sites More sharing options...
Tigris Posted October 17, 2002 Share Posted October 17, 2002 1. Leave it as a .mp3-file, then create a target_speaker- 2. Insert the following keys: noise : sound/yoursound.mp3 wait : 1 Now just click the looped_on button and you should have created a source of sound. Link to comment Share on other sites More sharing options...
AKPiggott Posted October 17, 2002 Author Share Posted October 17, 2002 Nice one, thanks. I've managed to get someone to custom-make all the cantina music in my level for me. Which is excellent, I'm tired of hearing the same cantina tunes in multiple JK/MotS/JO levels. Link to comment Share on other sites More sharing options...
AKPiggott Posted October 24, 2002 Author Share Posted October 24, 2002 Is there any way of changing the volume of these ambient target speakers? I put down one to play outdoor street ambience, but when I go back indoors, I can still hear it. If there is a volume key to it, what is the default volume? So that I have some sort of guideline. Link to comment Share on other sites More sharing options...
WhiteShdw Posted October 25, 2002 Share Posted October 25, 2002 yeah, those things are pretty loud. It would be nice if you could add a radius value or something. But i don't think it's possible. The only thing you can do is change the volume of the file you're using. At least, that's what I think. Link to comment Share on other sites More sharing options...
AKPiggott Posted October 25, 2002 Author Share Posted October 25, 2002 Eck! that's annoying, but these things can be triggered on and off can't they? I'll have to stick a load of triggers down. Link to comment Share on other sites More sharing options...
Emon Posted October 25, 2002 Share Posted October 25, 2002 Take a look at the ICARUS scripts used in JO's Nar cantina. You can even shoot the speakers and put the sound out. Link to comment Share on other sites More sharing options...
AKPiggott Posted October 27, 2002 Author Share Posted October 27, 2002 I decided to do it with triggers that have defined soundsets, it works perfectly! Link to comment Share on other sites More sharing options...
Emon Posted October 28, 2002 Share Posted October 28, 2002 Coolness. Hey AK, why aren't you in #Britstorm on irc.holonet.org ever? You should go there if you can, cool channel. I also need you to be there so you can help me with a storyline for my SP level. Link to comment Share on other sites More sharing options...
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