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Weapon armaments


michael_collins

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Posted

In the original game, stormies were issued the E11, and any imp officers were issued with blaster pistols, in JO, they were issued with repeater guns or the merrson or that shotgun type weapon.

 

What im tryin to get at is, in later levels, will you arm the stormies with mortars or repeaters as well as the E11 or is that not in the spirit of the original game ?

Posted

You should do this, this would add more of a challenge to the game Stormies with Mortars yeah and repeaters this should happen especially seeing you get onto to later levels you get better guns but the Stormies don't go for it!

Posted

In the super hard difficulty level, you should add this element of gameplay. As well as some AT-STs and Rodians, Weequays etc. That's what I think the 4th difficulty level should be.

Posted

i think that the mod should be as close to the original as possible, ie no new stuff like what was proposed above. stormies had E-11s, and it should stay that way, no enemy in the game had the mortar, or repeater for that matter (i think).

Posted

There is a fourth difficulty level for JO! Use that to put in stormies with new weapons... I don't want the original 3 altered in anyway ImmolatedYoda. I just said it'd be cool for the hardest setting to have those things.

Posted

No, shooting tons of stormies with blasters is WAY HARD without a lightsaber. So, the HARD difficulty level of DF is going to be HELL! Plus, there are some enemies with powerful guns and detonators you know. HINT: DARK TROOPERS, BOUNTY HUNTERS, AND REE-YEES!

Posted
There is a fourth difficulty level for JO! Use that to put in stormies with new weapons... I don't want the original 3 altered in anyway ImmolatedYoda. I just said it'd be cool for the hardest setting to have those things.

i was talking about what michael and the other people before you said. and yes, a fourth difficulty level with that stuff would be pretty cool, but i would be content with what is planned for the mod ie 3 levels of difficulty

Posted

It would be an extra. And having them with those weapons is less realistic for those who think it is. Stormies are issued an E-11. They don't get high tech explosive guns.

Posted

You know your a SW freak when you refer to stormies as real and have standards for them:D

Oh yeah, let's not put ALL THESE DAMN IDEAS posted all the time. I'd like to keep talk simple so not to overwhelm these MOD makers. I like to see progress, then maybe set in some new ideas. GOT IT?

Posted

Your ideas don't limit the progress of this mod, ya know. Just because you give us an idea, doesn't mean we go off right that second and put it in game. We are doing the basics first and then we will probably come back one day and look at these posts and think "cool, that's a nice idea" and stick it in. But for now, posting ideas does in no way slow the progress of this mod down ;)

 

So carry on! Keep posting these ideas!

Posted

im happy either way, i wasnt tryin to create complications for the mod team i was just trying to give them some ideas, if they decide to reject those ideas, thats perfectly alright, cos theyre the ones doing the mod.

Posted

I'm not saying we'll reject them - we'll take note of them and perhaps implement some of them down the line, but for now our main target is to get the framework of the mod in place - once that is done we can get down to work on the extras :)

Posted

so the weapons in this mod will be the ones in jk2? cause in df tehre were a bunch of different weapons.

does this mean that kyle cant punch and will have to use that wimpy stun baton/

i miss the concussion rifle in df and jk1. that was a scary weapon in the hands of the trandoshan. sigh.....

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