michael_collins Posted October 31, 2002 Share Posted October 31, 2002 In the original game, stormies were issued the E11, and any imp officers were issued with blaster pistols, in JO, they were issued with repeater guns or the merrson or that shotgun type weapon. What im tryin to get at is, in later levels, will you arm the stormies with mortars or repeaters as well as the E11 or is that not in the spirit of the original game ? Link to comment Share on other sites More sharing options...
The Count Posted October 31, 2002 Share Posted October 31, 2002 You should do this, this would add more of a challenge to the game Stormies with Mortars yeah and repeaters this should happen especially seeing you get onto to later levels you get better guns but the Stormies don't go for it! Link to comment Share on other sites More sharing options...
Alex_P47 Posted October 31, 2002 Share Posted October 31, 2002 in DF I believe certain officers had e11s Link to comment Share on other sites More sharing options...
Katarn07 Posted October 31, 2002 Share Posted October 31, 2002 In the super hard difficulty level, you should add this element of gameplay. As well as some AT-STs and Rodians, Weequays etc. That's what I think the 4th difficulty level should be. Link to comment Share on other sites More sharing options...
michael_collins Posted October 31, 2002 Author Share Posted October 31, 2002 i think that if it could be done, it would seriously be a better game, more of a challenge Link to comment Share on other sites More sharing options...
Alex_P47 Posted November 1, 2002 Share Posted November 1, 2002 ick, more work I believe were sticking with the 3 lvls of difficulty from DF Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted November 1, 2002 Share Posted November 1, 2002 i think that the mod should be as close to the original as possible, ie no new stuff like what was proposed above. stormies had E-11s, and it should stay that way, no enemy in the game had the mortar, or repeater for that matter (i think). Link to comment Share on other sites More sharing options...
Alex_P47 Posted November 1, 2002 Share Posted November 1, 2002 doesnt boba have a repeater? lol I know they just like throwing 100s of guys with e11s at you Link to comment Share on other sites More sharing options...
xcountryman03 Posted November 1, 2002 Share Posted November 1, 2002 but do you want to keep it so true that its unrealistic or too easy? Link to comment Share on other sites More sharing options...
Alex_P47 Posted November 1, 2002 Share Posted November 1, 2002 Thats what easy medium hard selection is for Link to comment Share on other sites More sharing options...
Katarn07 Posted November 1, 2002 Share Posted November 1, 2002 There is a fourth difficulty level for JO! Use that to put in stormies with new weapons... I don't want the original 3 altered in anyway ImmolatedYoda. I just said it'd be cool for the hardest setting to have those things. Link to comment Share on other sites More sharing options...
Temujin Posted November 1, 2002 Share Posted November 1, 2002 Holy **** yall, just foget it. I want to see this mod like soon so let's let them handle it. Oh yeah, JO is harder than DF Link to comment Share on other sites More sharing options...
Alex_P47 Posted November 1, 2002 Share Posted November 1, 2002 currently the demo has 3 levels of difficulty Link to comment Share on other sites More sharing options...
Katarn07 Posted November 1, 2002 Share Posted November 1, 2002 I'm talking about full release! Not demo... Later levels should implement that on the 4th difficulty level instead of 50 health no shields deal... Link to comment Share on other sites More sharing options...
Temujin Posted November 2, 2002 Share Posted November 2, 2002 No, shooting tons of stormies with blasters is WAY HARD without a lightsaber. So, the HARD difficulty level of DF is going to be HELL! Plus, there are some enemies with powerful guns and detonators you know. HINT: DARK TROOPERS, BOUNTY HUNTERS, AND REE-YEES! Link to comment Share on other sites More sharing options...
The_One Posted November 2, 2002 Share Posted November 2, 2002 Please refrain from posting spoilers! Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted November 2, 2002 Share Posted November 2, 2002 There is a fourth difficulty level for JO! Use that to put in stormies with new weapons... I don't want the original 3 altered in anyway ImmolatedYoda. I just said it'd be cool for the hardest setting to have those things. i was talking about what michael and the other people before you said. and yes, a fourth difficulty level with that stuff would be pretty cool, but i would be content with what is planned for the mod ie 3 levels of difficulty Link to comment Share on other sites More sharing options...
Katarn07 Posted November 3, 2002 Share Posted November 3, 2002 It would be an extra. And having them with those weapons is less realistic for those who think it is. Stormies are issued an E-11. They don't get high tech explosive guns. Link to comment Share on other sites More sharing options...
Temujin Posted November 3, 2002 Share Posted November 3, 2002 You know your a SW freak when you refer to stormies as real and have standards for them:D Oh yeah, let's not put ALL THESE DAMN IDEAS posted all the time. I'd like to keep talk simple so not to overwhelm these MOD makers. I like to see progress, then maybe set in some new ideas. GOT IT? Link to comment Share on other sites More sharing options...
The_One Posted November 3, 2002 Share Posted November 3, 2002 Your ideas don't limit the progress of this mod, ya know. Just because you give us an idea, doesn't mean we go off right that second and put it in game. We are doing the basics first and then we will probably come back one day and look at these posts and think "cool, that's a nice idea" and stick it in. But for now, posting ideas does in no way slow the progress of this mod down So carry on! Keep posting these ideas! Link to comment Share on other sites More sharing options...
michael_collins Posted November 3, 2002 Author Share Posted November 3, 2002 im happy either way, i wasnt tryin to create complications for the mod team i was just trying to give them some ideas, if they decide to reject those ideas, thats perfectly alright, cos theyre the ones doing the mod. Link to comment Share on other sites More sharing options...
The_One Posted November 3, 2002 Share Posted November 3, 2002 I'm not saying we'll reject them - we'll take note of them and perhaps implement some of them down the line, but for now our main target is to get the framework of the mod in place - once that is done we can get down to work on the extras Link to comment Share on other sites More sharing options...
michael_collins Posted November 3, 2002 Author Share Posted November 3, 2002 thanks see i cant mod, code, skin, tex, model or do anything on the computer side of things. Figure that if i do this im at least (hoping) to give someone a good idea, ya know? Link to comment Share on other sites More sharing options...
Lightsaberboy Posted November 6, 2002 Share Posted November 6, 2002 so the weapons in this mod will be the ones in jk2? cause in df tehre were a bunch of different weapons. does this mean that kyle cant punch and will have to use that wimpy stun baton/ i miss the concussion rifle in df and jk1. that was a scary weapon in the hands of the trandoshan. sigh..... Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted November 6, 2002 Share Posted November 6, 2002 i dont know about the demo, but i think that no code has been changed so far, which means that no weapon changes yet. however, the final version is supposed to have the original DF weapons Link to comment Share on other sites More sharing options...
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