Altus_Thrawn Posted November 2, 2002 Posted November 2, 2002 Well, is there any way in a map to have an object or brush or func_group that moves when you push it? Maybe using push and pull force abilities or walking up to it and pushing?
Chewie Bakker Posted November 2, 2002 Posted November 2, 2002 Yes, objects that you can use the Force on make maps fun (like the carbon-freezing chamber level from MotS). I wish I knew how to though. It was probably done via scripting in the SP levels, and I know nothing of that (maybe it's about time I learned). If anyone has any input on how to do this, please help. The Force will be with you, always.
Altus_Thrawn Posted November 2, 2002 Author Posted November 2, 2002 Yeah, I want to have a ladder that you can move around.
idontlikegeorge Posted November 2, 2002 Posted November 2, 2002 easiest way to move something back-n-forth, is to make it a door, point it the way you want, set as force_activate i just do SP, so if this is for MP, sorry. MP sucks after 1.03 came out, anyway.
Wudan Posted November 2, 2002 Posted November 2, 2002 MP. can. be. fixed. So, you want an ent that you can use the force on? Sounds complicated. Mp or Sp?
War Master Posted November 2, 2002 Posted November 2, 2002 You might be able to do it with a func_static. It's got a F_PUSH and F_PULL in it's properties. Don't forget to use an origin brush. I haven't tried this myself but let me know if it works.
Chewie Bakker Posted November 3, 2002 Posted November 3, 2002 Originally posted by idontlikegeorge easiest way to move something back-n-forth, is to make it a door, point it the way you want, set as force_activate i just do SP, so if this is for MP, sorry. MP sucks after 1.03 came out, anyway. shaqx in pointed out the download: Doing - Force Influenced Objects (TUTdgForceInfObjects.zip) which shows what idontlikegeorge said in detail. Unfortunately, it looks like it might be all but impossible in Multiplayer. As for 1.03 making MP suck, I wouldn't know. I'm on a 56K (I'm Mr. 999 Ping )
Recommended Posts
Archived
This topic is now archived and is closed to further replies.