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Pushable objects


Altus_Thrawn

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Posted

Yes, objects that you can use the Force on make maps fun (like the carbon-freezing chamber level from MotS).

 

I wish I knew how to though. It was probably done via scripting in the SP levels, and I know nothing of that (maybe it's about time I learned).

 

:nut:

 

If anyone has any input on how to do this, please help.

 

:gben:The Force will be with you, always.

Posted

You might be able to do it with a func_static. It's got a F_PUSH and F_PULL in it's properties. Don't forget to use an origin brush. I haven't tried this myself but let me know if it works.

Posted
Originally posted by idontlikegeorge

easiest way to move something back-n-forth, is to make it a door, point it the way you want, set as force_activate

 

i just do SP, so if this is for MP, sorry.

 

MP sucks after 1.03 came out, anyway.

 

shaqx in pointed out the download:

Doing - Force Influenced Objects (TUTdgForceInfObjects.zip) which shows what idontlikegeorge said in detail. Unfortunately, it looks like it might be all but impossible in Multiplayer.

 

As for 1.03 making MP suck, I wouldn't know. I'm on a 56K (I'm Mr. 999 Ping :))

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