Com Raven Posted November 26, 2002 Posted November 26, 2002 there will be hotkeys on the pc, and a few on the xbox as well...
Taos Posted November 26, 2002 Posted November 26, 2002 Quote Originally posted by Com Raven there will be hotkeys on the pc, and a few on the xbox as well... They'll probably use the white/black buttons on the xbox controller....it's my guess anyways.
Com Raven Posted November 27, 2002 Posted November 27, 2002 I expect that they'll have 2-4 hotkeys...
covenant_bad Posted November 28, 2002 Posted November 28, 2002 yeah that sounds reasonable... just to store your most vital commands like ''go go lightsaber'', ''yes..i said attack him you stupid hair ball!!''.
Frosty_V2.1 Posted November 30, 2002 Posted November 30, 2002 sounds alright, I was thinking about 6 including quick weapons, plus tons for default stuff all over the keyboard
Toa Tahu Posted November 30, 2002 Posted November 30, 2002 If what I saw was correct,would the battle system be like this? Start: Player:Press S for Lightsaber ... 3 seconds pass... Enemy Jedi:Attacks ... 3 seconds pass... Player: presses a configurable button to block(or if auto-block,automatically blocks)and tries to push away enemy's saber Player,again: presses a configurable button to attack ... 3 seconds pass... And then this turn of events flow like real-time.Or is it not?If it is then I'd rather call it turn base.Battles sure will take lots of time and won't be climactic.
azrael1021 Posted November 30, 2002 Posted November 30, 2002 The when activating a menu to use your various powers or items, the game doesn't stop, but it slows down in real time, allowing you time to pick which option you want. I couldn't see if each option to pick had a certian button that used said option, or if you just use the arrows to move up and down, picking the one you want.
Frosty_V2.1 Posted December 1, 2002 Posted December 1, 2002 U can pause the game and then issue the commands however u like, it has the turned base element as in each character has it's own 'initiative round' going individually, but that is all behind the scenes so there won't be obvious pauses, unless ur character has...something like 1 attack per round. Saber blocking will probably be auto-e.g. u have 50% rating to block or whatever and that get's calculated every time someone blasts u. Or could be worked into armour class system, tho that is just speculation on my part. So what is the pc interface looking like? hmmm, I'll browse up the Bioware msg-b
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