Wheredat Posted November 4, 2002 Share Posted November 4, 2002 Question fellas: when i am saber fighting the computer and i attack them, it hits slow motion (because i have that option on) and they do things like cartwheels and lean backwards or sideways to dodge my saber. my question is this....is it possible for the player to do these moves. (my favorite happens to be the sideways cartwheel....it looks like some darth maul move from ep 1) anyways, thanks for the responses. -Wheredat Link to comment Share on other sites More sharing options...
thehomicidalegg Posted November 4, 2002 Share Posted November 4, 2002 front somersault: forward+jump back flip: back+jump side somersault: strafe left+jump or strafe right+jump these require level 2 force jump wall flip: strafe eft+jump or strafe right+jump nest to a wall wall walk: forward+strafe left/right in to the wall and jump flip kick: with opponent in front of you double tap jump. That is jump towards him/her then press jump again upon contact side kick: press jump+strafe left/right with opponenton your side if you release the movement key just before you press jump (e.g hold right strafe so he runs... as you let go press jump) your character will perform some nifty poses whilest in flight extra movements are added in some mods such as jedistyles? i think it was... anyways they allow you to cartwheel around and stuff Link to comment Share on other sites More sharing options...
Wheredat Posted November 5, 2002 Author Share Posted November 5, 2002 thanks for the reply....i already know how to do that stuff...i was just wondering how they did those cartwheels to dodge my saber. they also lean backwards to dodge it too...i didnt know if that was available to us to do. thanks again, Wheredat Link to comment Share on other sites More sharing options...
griff38 Posted November 8, 2002 Share Posted November 8, 2002 You can get this very small file(10.12 KB) from "Samsagaz". Cool Moves Mod Filename: coolmovesjk2.zip. You automatically cartwheel anytime you hit crouch+run with the saber in your hand. Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted November 14, 2002 Share Posted November 14, 2002 to dodge. hold use in first person (for sabz only it will only work in the single player unless u know how to go first person in multi) hold "use" then press left or right strafe or forward. you will lean. i guess thats what ur talking bout. ive never played much single Link to comment Share on other sites More sharing options...
Jahs Posted November 15, 2002 Share Posted November 15, 2002 Just do a regular butterfly. Link to comment Share on other sites More sharing options...
zerowingzero Posted November 15, 2002 Share Posted November 15, 2002 http://www.styleoversubstance.net/ SOS has a force dodge power Link to comment Share on other sites More sharing options...
Charon Posted November 17, 2002 Share Posted November 17, 2002 Those moves, the Arial, Mariposa (Butterfly Kick), and the back handspring are coded into every model. However, in the unmodified SP game, Kyle has no way (that I know of) to execute those moves with key commands. The Reborn are supposed to be badasses, so they execute "commands" to perform those moves. In assets0.pk3 look in the models/players/_humanoid dir. You'll find a file called animations.cfg. Open that in notepad, and take a look. Basically, you can build a mini mod, changing out the roll for the arial, Mariposa, or anything else. I actually made my taunt a slow Mariposa, it looks really cool, as long as you're not moving when you do it... Anyway, that file lists the animation names, the frame in the models animation to use for that name, the speed, and duration of the animation. Think of it this way. Command: Animation to perform: Of course, they're listed with obscure names, and only numbers for the beginning frame. Things like the roll butterfly and arial are named as such, with some modifications like BOTH_ROLL_L. So, find BOTH_ROLL_L, and then find BOTH_ARIAL_L and take the number values from Arial, and copy them over the number values for roll. Viola, now when you roll left, Kyle will Arial instead. ;> If that didn't make alot of sense, maybe just downloading the coolmoves mod mentioned above would satisfy that need for Ninjutsu. Of course, experimenting around with it, now that you know what was done, can make some things alot cooler. Like a superfast backstab... Link to comment Share on other sites More sharing options...
Wheredat Posted November 17, 2002 Author Share Posted November 17, 2002 Thanks for the reply. But i have one question....what do i open the .pk3 files with? i think i understand what your saying though about editing it. i just need to find a program to open it with. thanks again. -Wheredat Link to comment Share on other sites More sharing options...
Charon Posted November 17, 2002 Share Posted November 17, 2002 PK3 files are .zip files, with the extension renamed. Winzip, or powerarchiver will open them. I'm not sure, but with winzip you might have to rename the extension before it will open it. Link to comment Share on other sites More sharing options...
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