Charmin Deluxe Posted November 5, 2002 Share Posted November 5, 2002 hi! i wanted to try to make my own glm file with assimilate. so i have opened the xsi file of the stormtrooper ans saved it again. but when i try to compile my xsi an error comes: file contains ´cubic´ scale what can i do? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 6, 2002 Share Posted November 6, 2002 change your windows regional settings to u.s. Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 8, 2002 Author Share Posted November 8, 2002 i did so ... but i the error still comes! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 9, 2002 Share Posted November 9, 2002 In regional settings you must have these settings in order to make it work: (Go to regional settings and then "numbers" tab) . 2 , 123,456,789 - -1.1 0.7 , inches Keyboard is English U.S. It didnt work for me at first because of a , being a . so check your settings. Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 9, 2002 Author Share Posted November 9, 2002 .... it dont work ... but when i compile the xsi files coming with the editing packs it works perfectly ... perhaps the xsi file isnt ok ... because when i try to open a xsi file i saved before in 3ds max 5 the error Improper file format comes Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 9, 2002 Share Posted November 9, 2002 3D max 5? the the plug-in is for max 4.x dunno if it will work with 5. Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 12, 2002 Author Share Posted November 12, 2002 ok now tried it with 3ds max 4 ! but the same error comes! is this right? check the max file .. perhaps you find the error ... download HERE Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 12, 2002 Share Posted November 12, 2002 Your settings are correct but dont check the animations tab, it just exports empty frames and makes a bigger XSI file. I cant load your file, im using max 4.2, and the perspective viewport wont load correctly. Max just sits there and loads forever... edit: ok i imported the scene instead of opening the file itself but the weighting got screwed up when i imported. I cant help out unless you send me a good max file (ive never encountered this problem before so i dunno whats wrong) was this file saved with max 5 or 4.x? Link to comment Share on other sites More sharing options...
KMan Posted November 12, 2002 Share Posted November 12, 2002 Originally posted by Psyk0Sith 3D max 5? the the plug-in is for max 4.x dunno if it will work with 5. Max 5 is backwards compatible with any Plugins/Scripts/Etc. that were made and worked in max 4. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 13, 2002 Share Posted November 13, 2002 Thanx for clearing that up kman. Still have no idea why the file wont load. Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 13, 2002 Author Share Posted November 13, 2002 i use 3ds max 4.2 too ... the new max file saved in 3ds max 4.2 HERE ... i hope you can help me ... Link to comment Share on other sites More sharing options...
PsykoSith Posted November 13, 2002 Share Posted November 13, 2002 win2k crapped out on me, so i cant test this until i fix the problem...damn i hate microsoft Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 14, 2002 Author Share Posted November 14, 2002 JEEAAAAAAAH!!!! you said change the region settings to us standards ... but i forgot to change the the keyboard settings to us standard .. THANK ZOU FOR HELP ! but for the first time now i have to learn how to weighting the mesh Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 14, 2002 Share Posted November 14, 2002 sorry, my mistake! good luck! Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 14, 2002 Author Share Posted November 14, 2002 hmm .. can you explain me how to weighting meshes? step by step? plz .. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 15, 2002 Share Posted November 15, 2002 I'll try my best to make it clear and simple. Here is what i do...(i dont have max installed at the moment so im gonna try to remember the best i can.) Lets take the arm for example: -Add the skin modifier to the mesh of the right arm -Go to the skin modifier rollout and click add bones -Add the bones that will modify the mesh In this case, u will most likely select from the r_clavicle down to the hand bone. -Again in the skin modifier rollout click the edit envelope button? im not sure how its called. Then select the bone you wish to weight. -When i weight, i manually weight everything, which i find faster and gives more control over every part. To do this there is a section down the modifier where u have to check a box that says vertices...(and then u use the abs box to type in the amount of influence). I think im gonna write a little tutorial with pictures to help on this weighting stuff. Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 15, 2002 Author Share Posted November 15, 2002 OH NOOOOO!!!! the error comes again and again and again ... but i have the regional settings and the keyboard setting on us standards! :(:( Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 15, 2002 Share Posted November 15, 2002 I just reinstalled win 2k, i fear this error will also cause me problems...damn you metric system! Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 15, 2002 Author Share Posted November 15, 2002 zeaah .. i have solved the problem... but now a new erro comes error Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 15, 2002 Author Share Posted November 15, 2002 AAAAh .. i know ... the hierarchy ... but where is the toolbar to link the objects together? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 16, 2002 Share Posted November 16, 2002 the link tool?, its the 3rd icon starting from the left on the top toolbar. Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 16, 2002 Author Share Posted November 16, 2002 ok thx! but when i pressed "h" and selected the objects to link to no link cursor appears! :( Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 16, 2002 Share Posted November 16, 2002 If you are using the "H" method, the mesh should turn white for 1/2 a second. That way you know when its been linked. (Same thing when linking straight in the viewport) First you select the parent object and then you click the link tool, then you press H and select the child object, when its selected you click link and it will blink white. If this is how you did it, then it should be fine. Link to comment Share on other sites More sharing options...
Charmin Deluxe Posted November 16, 2002 Author Share Posted November 16, 2002 sry! call me stupip .. but i cant find this link button! which is the right button??? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 17, 2002 Share Posted November 17, 2002 well u are not looking at the right place, i said top toolbar... (copy paste) Link to comment Share on other sites More sharing options...
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