wedge2211 Posted November 7, 2002 Share Posted November 7, 2002 Could somebody list for me all of the SOF2MAP command options for each of the three compile procedures? I'm sort of in the dark on this one, all I see is the command line that Radiant spits out when I pick something from the BSP menu. Link to comment Share on other sites More sharing options...
WhiteShdw Posted November 7, 2002 Share Posted November 7, 2002 from the dos prompt after running sof2map: D:\>sof2map SoF2Map v1.0c © 2000 Raven Software Inc. usage: sof2map -bsp [options] mapfile // Bsps a map -vis [options] mapfile // Vises a previously bsped map -light [options] mapfile // Lights a previously bsped and vised map -all mapfile // Bsps, vises, then lights a map (passes all optio ns on to each) -vlight [options] mapfile // Vertex lights a map -lwo BSPfile // Creates a light wave object file -info [options] mapfile // Diplays map info D:\>sof2map -bsp SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- usage: sof2map -bsp [options] mapfile -v // Verbose output for world model -threads n // Set to the number of processors in your system -verboseentities // Verbose output for submodels -notjunc // Do not add in vertices required to fix t-junctions -nosubdivide // Don't tessalate surfaces or split surfaces for fog -nowater // Removes brushes with a content of water or lava -nofog // Don't split drawSurfs for fog -nocurves // Do not parse patches -nodetail // Removes brushes marked detail -fulldetail // Make detail brushes structural -vertexlighting // Make the whole map vertex lit only -showseams // Show the seams on the terrain -samplesize n // Set the lightmap pixel size to NxN units -chopsize n // Set the chop size of the map (default is 1024) -leaktest // Quick exit if the map leaked -onlyents // Only update entities -expand // Writes out expanded.map which is 16x original size -rename // Renames the misc_model shaders to append them with _BSP -fakemap // Writes out fakemap.map as all the brushes without entitie s -tmpout // Prepends "/tmp" to the .gl output file -tempname name // Used with remote bsping (Do not use) -glview // Write a .gl output file -draw // ?? D:\>sof2map -vis SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- usage: sof2map -vis [options] bspfile -v // Verbose output -threads n // Set to the number of processors in your system -distancecull n // Set the distance cull (overriding the worldspawn value) -fast // Enable fastvis -nopassage // Use portal based vis (instead of passage-portal) -passageOnly // Use passage based vis -merge // Attempt to merge leaves but not through hints -nosort // Do not sort by portal complexity -saveprt // Do not delete portal file on exit -tmpin // Prepends '/tmp' to the input filename -tmpout // Prepends '/tmp' to the output filename D:\>sof2map -light SoF2Map v1.0c © 2000 Raven Software Inc. ----- Lighting ---- usage: sof2map -light [options] mapfile -v // Verbose output -threads n // Set to the number of processors in your system -notrace // Don't cast any shadows -novertex // Don't calculate vertex lighting -nogrid // Don't calculate light grid for dynamic model lighting -nosurf // No tracing against surfaces -patchshadows // Enable calculation of shadows for patches -border // Adds debug border to lightmaps -extra // Enable super sampling for anti-aliasing -extrawide // Same as extra but smoothen more -area f // Set the area light scale to f -point f // Set the point light scale to f -samplesize n // Set the lightmap pixel size to n x n units (Default 16) -dump // Dump occlusion map D:\>sof2map -all SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- usage: sof2map -bsp [options] mapfile -v // Verbose output for world model -threads n // Set to the number of processors in your system -verboseentities // Verbose output for submodels -notjunc // Do not add in vertices required to fix t-junctions -nosubdivide // Don't tessalate surfaces or split surfaces for fog -nowater // Removes brushes with a content of water or lava -nofog // Don't split drawSurfs for fog -nocurves // Do not parse patches -nodetail // Removes brushes marked detail -fulldetail // Make detail brushes structural -vertexlighting // Make the whole map vertex lit only -showseams // Show the seams on the terrain -samplesize n // Set the lightmap pixel size to NxN units -chopsize n // Set the chop size of the map (default is 1024) -leaktest // Quick exit if the map leaked -onlyents // Only update entities -expand // Writes out expanded.map which is 16x original size -rename // Renames the misc_model shaders to append them with _BSP -fakemap // Writes out fakemap.map as all the brushes without entitie s -tmpout // Prepends "/tmp" to the .gl output file -tempname name // Used with remote bsping (Do not use) -glview // Write a .gl output file -draw // ?? Link to comment Share on other sites More sharing options...
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