wicked69 Posted November 9, 2002 Share Posted November 9, 2002 I have a council meeting room in my map that is only accessible from an elevator. There's a trapdoor (func_door) on the top of the elevator shaft that is set to START_OPEN so you can get in, and has a switch in the council room that triggers the door closed. Now... the purpose of this is to lock unwanted people outside the room to let us have a meeting in peace. But the trapdoor is pointless unless I can somehow get it to stay shut. Can anyone please tell me any possible way to make a door stay closed until you trigger it again to reopen. Link to comment Share on other sites More sharing options...
wedge2211 Posted November 9, 2002 Share Posted November 9, 2002 I have similar question...I want to make a bridge that can be toggled from an extended position to a retracted position. I tried with two func_doors and the key wait -1, which according to the useles Radiant entitiy description means the door will never return to it's original state, and targeting a button to the bridge. It didn't work. I tried messing with func_trains, still can't make it work. Anyone knwo how to do this? Link to comment Share on other sites More sharing options...
Leslie Judge Posted November 9, 2002 Share Posted November 9, 2002 Try this: in the func_door entity check the TOGGLE spawnflag. Then the door will not move without triggering. Excerpt from entity window's description of func_door: TOGGLE wait in both the start and end states for a trigger event Link to comment Share on other sites More sharing options...
Shadriss Posted November 9, 2002 Share Posted November 9, 2002 UNFORTUNATLY this cannot be done in MP. THough the toggle value is MENTIONED in the func_door writeup for MP, there is no checkbox for it. At least, not that I've seen. Now, I THINK you could get similar results using a func_train with the toggle switch checked, as I think IT has it in MP... but for a func_door? DOesnt work, so far as I was able to try. Link to comment Share on other sites More sharing options...
wedge2211 Posted November 9, 2002 Share Posted November 9, 2002 func_door doesn't have a toggle checkbox...I would have tried that otherwise. Func_train DOES have a toggle checkbox, but I haven't been able to figure out how to use it. Link to comment Share on other sites More sharing options...
Leslie Judge Posted November 9, 2002 Share Posted November 9, 2002 Ehh, shaddriss, you're right. I think I had to make an MP map 'cause I think in SP always. Link to comment Share on other sites More sharing options...
Darth Link Posted November 10, 2002 Share Posted November 10, 2002 try attaching a trigger_once to it?it worked in ladder2 the door which lets you out but not back in...attach it to your func_door or whatever you have Link to comment Share on other sites More sharing options...
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