Scotchy Posted November 9, 2002 Share Posted November 9, 2002 I'm redoign the multiplayer holocron models (whoo hoo, big whoop) and have the model and skin ready to go. First attempt: Holocron model shows up, but with "missing testure" skin (the one with white edge). Second attempt: Figuring my improper texture sizing had something to do with it, I retool the texture and remap the model. Ingame the model shows, but now I get a flat Dark Grey texture. Before it's suggested, yes it's pk3ed, yes the directory structure is correct, yes all the names are the same. I can't figure out the bloody things... my sabers were skinned fine, but this stinking thing won't work correctly. Tis frustrating. I'll be willing to release source files to qualified modellers/skinners (if anyone wants to take a look and see if i somehow messed up the whole process). However it would be nice to know what i must do to get them working right from the start... like general procedures, requirements and general how to's on this specific subject. (Don't get me wrong, I read tuts and resources ALOT, but specific info on this aspect of map modelling would be nice) Link to comment Share on other sites More sharing options...
Scotchy Posted November 10, 2002 Author Share Posted November 10, 2002 Come on, be helpful. Is it screenies you want? I can hook you up... and maybe that will inspire more people to give me a little help with this. Dark Enlightenment Drain Dark Force Other Maybe those will generate some interest. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 10, 2002 Share Posted November 10, 2002 I think they look very good! Ive had some texture problems with custom sabers, but i dunno about holocrons...sorry Link to comment Share on other sites More sharing options...
TheWhiteRaider Posted November 10, 2002 Share Posted November 10, 2002 The pixle size of the JPG has to be a multible of 128. It can be 128,256,384, 512, ect. Both lenth and width can be different sizes. Link to comment Share on other sites More sharing options...
Scotchy Posted November 10, 2002 Author Share Posted November 10, 2002 I thought it was only the following: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, etc. Originally I had the textures sized at 384x128, but figuring that the 384 was idiotic I increased the canvas size to 512x512. I'll post a zip of the important files: THE ZIP The .zip contains: -sith_holocron.max -dark_forceother.jpg -dark_forceother_glow.jpg -holocron_test.pk3 (which contains 2 holocron .md3s and .jpgs) Don't rip me off. But if you want to take a look and see what might be wrong, then please do. Link to comment Share on other sites More sharing options...
TheWhiteRaider Posted November 11, 2002 Share Posted November 11, 2002 I would, but I don't have the tools to read a ".max" file. Link to comment Share on other sites More sharing options...
Scotchy Posted November 22, 2002 Author Share Posted November 22, 2002 Somebody please take a look at this and try to help me out... the sreenies are evidence that the holocrons are pretty damn nice. Just download from the link above a bit, and help me out. Please. Link to comment Share on other sites More sharing options...
Scotchy Posted November 22, 2002 Author Share Posted November 22, 2002 Somebody please take a look at this and try to help me out... the sreenies are evidence that the holocrons are pretty damn nice. Just download from the link above a bit, and help me out. Please. Link to comment Share on other sites More sharing options...
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