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For Katarn07. and everyone else too


Darth_Linux

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here you go

 

we are real close - as you can see, the HUD still isn't finished, nor are a few textures, but everything else is ready . . . just waiting on artwork.

 

http://12.230.35.35/pub/df/dont_get_caught.jpg

http://12.230.35.35/pub/df/mc_arrival.jpg

http://12.230.35.35/pub/df/mc_on_the_roof.jpg

http://12.230.35.35/pub/df/mc_roof.jpg

http://12.230.35.35/pub/df/mc_side.jpg

http://12.230.35.35/pub/df/mc_waiting.jpg

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Wow!!!!

Those are GREAT! Trule some of the best screen shots you have released. Thanks Darth for answering my request! Since the demo won't be out for a while, as much as we would all like it to be, that should give us an idea of what this mod is going to look like.

 

 

*** Hey, can you make a seperate model of the Crow to put in the base directory and replace the Claw in JO SP???

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As you should know the DF demo will be a complete mod. So everything that works in the demo can possibly be converted to the JO game...

BUT :D :D :D

 

It´s much easier to load up the DF Demo Mod and start a JO level (type "map kejim_post" for the first level).

 

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Beware that this is completely unsupported by the team and actually wasn´t an effect we wanted (although it works perfect for me ;) )

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Old Kyle will be replaced by DF Kyle and the Ravens Claw will be replaced by the Moldy Crow :cool:

this works even for ingame cutscenes!

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