Altus_Thrawn Posted November 11, 2002 Share Posted November 11, 2002 I am wondering how to make rivers and waterfalls. I noticed a waterfall texture (I think), so do I just apply this as I would water except the water appears to move? Link to comment Share on other sites More sharing options...
wedge2211 Posted November 11, 2002 Share Posted November 11, 2002 I know some people are annoyed at having to answer this same question over and over. My suggestion is you make a test map wityh a couple small rooms and try out a couple things, then do a fast compile and see what happens. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted November 12, 2002 Author Share Posted November 12, 2002 Ok, thanks, didn't mean to annoy anyone. Link to comment Share on other sites More sharing options...
LordP Posted November 14, 2002 Share Posted November 14, 2002 Did you figure it out Altus, as I would like to know also. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted November 16, 2002 Author Share Posted November 16, 2002 Well, I did water with the yavin/waterfall texture or is is shader. the water looked like it was moving. I put the shader/texture on a wall and it moved lots faster. Thing is, it was solid. Unless I didn't use caulk _nonsolid, well, then I have a problem. Link to comment Share on other sites More sharing options...
wedge2211 Posted November 17, 2002 Share Posted November 17, 2002 You could probably use the "make nonsolid" command... Here's a question...can flowing water be made that carries the player along with it downriver? Like we saw so much of in JK... Link to comment Share on other sites More sharing options...
Tigris Posted November 17, 2002 Share Posted November 17, 2002 Combine it with a trigger_push and you should get the effect you wanted. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted November 19, 2002 Author Share Posted November 19, 2002 where is the make nonsolid command? Link to comment Share on other sites More sharing options...
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