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Door Problem


JackiePChong

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To WhiteShadow: I want to use it, because I want to make some Duel cambers. And if two player want to make a Duel they go there and close the door, so that nobody else can get in and at the End the winner of course want to get out. So I need a door, which u can close and open whenever u want.

 

I tried to find an answer by may self and I found the Entity traget_delay or relay I`m not sure. Anyway in the Descripstion i could read: Wont perform any action, till activate or something like this. So this could be the solution, but I don`t know how to use it. And maybe somebody know it better than me, because this is going to be my frist map

 

Thank you all

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I know what you mean. The problem is that even if the entity definition file says that you can toggle a door, it doesn't work in the MP engine. I did play that Jedicouncil map and those doors are not toggled. The open when you press the switch but they close automatically. That's not toggle.

 

What you can try to do is put 2 swithces next to the door. One on the outside of the room and one on the inside of the room. What you can do then is when you press the one on the outside you also block that switch off with a func_usable or something. Maybe a forcefield. That way when the door closes again the only switch that is usable will be the one on the inside of the room.

 

Then, when you press the switch on the inside of the door the door opens again and the outside switch is unblocked.

 

That might work, but it's gonna be tricky.

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@WhitheShdow

 

I found another solution: I don`t make it with a door, but with a func_usable covered with the forcefield texture and staroff checked. So the "door" first is open and u go into that room and hit a button ---> the forcefield is on nobobody can get in after the figth u hit it again and the forcefiel is off. That was so easy!!

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