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WIP: Ancient Sith Homeworld


SunBurN

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Looks very cool...the only thing that looks a little odd is the fog. The edge where it starts seems too sharp near the top, so it almost looks like water.

 

Yeah I was thinking that too (from the screenshots) but, it doesn't look that "sharp" in game.

 

SunBurN

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Ok, I can try to whip up something that'll look like what you're going for there - then I'll PM you with the download info for the shader and tex's.

 

I'm pretty much in love with the process myself, the info for it comes from the Q3map2 guy, who can whip up shaders to do:

http://www.shaderlab.com/q3map2/screenshots/terrain_detail.jpg

 

Of course, that one seems to use AlphaMod, which is something I intend to learn about next.

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  • 3 weeks later...

A little update....been busy at home over the last few weeks, helping my wife with our new baby, preparing for the hoidays, visitors, family coming into town etc, so my project has kind of been on hold during that time.

 

Progress:

 

I have map 1 completed. Map 2 complete but I need to go back and make the bot support a little better and Map 3 is done, however, due to it's size I get frame rates in the 20's to 30's without any bots, just me running around in 3rd person view. And after adding bots, the frame rate goes down the more I add. So unless I can improve that framerate, I may not include map 3 in the final release.

 

I am going to try a few things but I'm not going to spend too much more time on map 3 so don't get your hopes up for it.

 

That's about it, Happy Holidays!

 

SunBurN

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Wudan..

 

Don't worry about the shader...it's the holidays and we're all busy so get to it when you can. I am still interested in it however :)

 

That mod looks incredible and I'm really looking forward to trying it! But, with our new baby, I don't really have the time right now to dedicate to mapping as I would like, so joining that TC team isn't really an option right now.

 

On another note, I got SW Bounty Hunter for Game cube for Christmas and I gotta say...it's awesome!!! That would be a great TC! One thing I noticed due to being a mapper is they used what looks like the same engine as JK2outcast. There are areas that you can see through some "cracks" like between a door and the building see through to "the void" (but with no HOM) or other areas where they used caulking etc. Kinda funny the things you notice when you make the maps :)

 

Anyways, I plan on getting back to working on my maps this weekend and get them finished and released as soon as possible. Thanks everyone for your patience and continued interest.

 

SunBurN

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this level is Awsome !!! cant wait to play with it

 

Thanks!

 

are there flying ships init ??? i think that would be awsome :p my Tie Interceptor thats following a Rebellion ship

 

No, there are no ships flying but there are falling meteors and moving clouds (map 1 only). Also, since this map is set following the events of episode 2, I don't think that tie interceptors or rebellion ships had been invented yet :)

 

I really love mapping in radiant and the maps and effects I would like to tackle after I finally release these maps are: SP, SAGA, moving vehicles, and weather for my next maps. So I may ask to borrow your tie interceptor in the future!

 

Thanks for yours and everyone elses support, it's what's kept me going all this time!

 

SunBurN

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Ok, Maps 1 and 2 are complete! I'm finishing up Map 3 but I've come to a small problem. I've narrowed down the sky I want to use, a Light or a Dark sky. I can't decide however which I should use, or if I should just use both?

 

If I used both, then basically I'd be releasing the same map but with two different sky boxes.

 

If you would like to help me out with my quandry, click on the link in my signature at the bottom and go to Beta Pics Map 3 and take a look at the screenshots and then post a coment here as to what you think. You can also go here: http://www.pcgamemods.com/forums/showthread.php?s=&threadid=1154

 

and reply to the poll.

 

Thanks!

 

SunBurN

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Well, if you would like to give me your opinion on which map version I should release (day sky, night sky or both), you have until Friday Jan 10th at midnight to give me your feedback either here or in the forum here:

 

http://www.pcgamemods.com/forums/showthread.php?s=&threadid=1154

 

 

 

Here is a quick link to the gallery for the map in question.

 

http://sunburn54.tripod.com/ancientsithhomeworld/id7.html

 

 

Thanks,

 

SunBurN

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Thanks, and a little update.

 

Like I've said before, I have maps 1 & 2 finished. I'm doing (what I hope) is a last compile of Map 3, the only thing is, the compile takes like 35 hours to complete! So I had done one starting last Friday night and it completed Early Sunday. I realized when I was checking things and adding bot routes that there were a few things I had overlooked and had to fix. So after fixing them, checking everything after a quick no vis compile, I restarted the long compile and I hope it will be done (without anything else needing to be fixed) by tomorrow morning. If it is, then I can finish the botroutes and release everything. Thats about it!

 

Hopefully the next posting will be me announcing the release!

 

SunBurN

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Which sky did you choose to use? I like the night time feel better for this map, but not the night time texture you used. At this point the day time looks better, unless another night time sky is chosen. I really like you're map, its quite francly a work of art. But I hope you decide to go with a more twilighty night map than the two you were questioning, hope i'm not TOO late, but either way this is a great map and I can't wait to play in it.

 

-Klorel

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Well I agree with you, I don't like the night sky choices I had, so I went ahead with the "day" version. I'll look at the night skies again once more before I release it, but my choices are limited and quite frankly, I've been working on these maps for so long (about 7 months) and after dealing with every problem imaginable, I just want to get them released. I'm at the point that everytime I go in to the map and test it, I see things I want to "tweak" or fix and at this rate, unless I just release these maps, they may never get released.

 

I may however release the night sky version of Map 3 seperately a little later if I can find a better sky or maybe I'll create a custom one and I'll make it a FFA/CTF map. As of this morning when I left for work, my map was in it's 32nd hour of compile so when I get home this evening, it should be done and I'll be able to tell if its finally ready.

 

SunBurN

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Originally posted by SunBurN

As of this morning when I left for work, my map was in it's 32nd hour of compile so when I get home this evening, it should be done and I'll be able to tell if its finally ready.

 

SunBurN

 

:eek::drop2: 32+ hours to compile? How big is this map? The biggest map I've played was Anchorhead, and that took only 16 hours or so to compile, if I remember correctly...

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It's a combination of things, it's a very large map, it has a LOT of open area, efx and I think the thing that most causes the long compile time is the light emitting lava shader which takes up a huge portion of the map. As a test, I took the lava out and the map compiled in half the time...so since the lava is an essential part of the map, waiting for the long compile time is a necessary evil :)

 

SunBurN

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Well I'm happy to say it compiled fine and the entire map pack is almost ready for release. However, when I was putting in the bot routes, I found an area in Map 3 that has a serious problem and I wouldn't have noticed it if not for a bot getting "stuck" there. So it looks like I'll have to do one more compile :(.

 

But before I do, I'm thinking I want to have a few ppl beta test the map pack. So, the first four or five ppl to respond will be the beta testers.

 

Respond here:

 

myownweatheredprison@hotmail.com

 

Just be aware this pk3 has all three maps and is over 10mbs. So if you want me to send it to you, make sure your email will accept files of that size.

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The email has some basic instructions...but basically, just play around with the maps, try them out with a few bots, have fun and if during that time you run across something that bothers you or is obviously a problems, let me know by email at one of the email addresses I provided.

 

Please indicate which of the 3 maps the problem(s) is with and include screenshots if possible.

 

Thanks,

 

SunBurN

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