wicked69 Posted November 26, 2002 Share Posted November 26, 2002 I have one custom texture called insignia.jpg that wont show up in the game. It's a gray and white grid instead. Plus my levelshot won't work. Maybe it's the wrong size? Here is the error... Refusing to load non-power-2-dims(1024,768) pic "levelshots/ffa_dxsc"... Refusing to load non-power-2-dims(411,300) pic "textures/custom/insignia2"... WARNING: shader 'textures/custom/insignia2' has lightmap but no lightmap stage! Can anyone please tell me how to fix this? Link to comment Share on other sites More sharing options...
seks03 Posted November 27, 2002 Share Posted November 27, 2002 I REALLY DONT KNOW WHAT this error is but i did have the smae problem with textures not showing up in the game...... to fix this i would cake an existing texture from the game and past the texture i made over it then save it with a different name. Link to comment Share on other sites More sharing options...
El Sitherino Posted November 27, 2002 Share Posted November 27, 2002 yeah you could do that or you could make the lightmap stage. if you want to know check out some mapping tut's on cus. textures Link to comment Share on other sites More sharing options...
Shadriss Posted November 27, 2002 Share Posted November 27, 2002 Actually, it's even simpler than that. The error message says it all - "Non-power of two" What it's referring to is the dimensions of the texture and levelshot. They need to be a power of two (2, 4, 8, 16, 32, 64, 128, 256, 518, 1024, etc..) for each dimension. THey can be any combination of those numbers, but it HAS to be a power of two. So, your levelshot should, idealy, be 1024 x 1024. Your texture should be resized to match the dimensions it most closely resembles. That should solve the problem... if it comes up again, get in touch with me via email... it's shadriss@hotmail.com. Link to comment Share on other sites More sharing options...
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