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Demo Review


Emon

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First of all, I must say that I was very impressed with the whole demo. It looked and played just like DF did.

 

Good things:

 

  • New E-11 model was great
  • Kyle skin was great
  • Death Star trooper model was great
  • Looked a lot like DF
  • Played a lot like DF
  • Awesome cutscenes
  • Overall looked nice

 

Not so good things:

 

  • Fists model in first person was funky. You'll have to edit the kyle_fpls models to get that right.
  • Lacked more detail. It looked a lot like DF, but being on the Q3 engine, could have a lot more detail
  • Sounded like DF. DF uses 11 KHz sounds. 11 KHz sounds horrible. I would use/make newer sounds.
  • What happened to the EAX option in the sound menu? Even if your mod doesn't support EAX (which it can, adding support is easy), it would be nice to turn it on/off, it also provides surround panning an such.

 

Great overall, but if those not so good areas get worked on (I assume they will be ;)) It'll be spectacular

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thx for your feedback, Emon!

 

The EAX panel must be a menu thing. Don´t know exactly why it disappears...

 

Did you get EAX running in your maps? I tried it and failed :(

 

I get it working in the Eagle editor in a small test map I made, but after I tested it in jk2 it didn´t change anything.

I put the eal in the eagle dircetory.

 

I´m 99 % sure we will have EAX 3.0 in all levels of the complete mod (just believe me :D )...

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I think almost without exception, everything that people have picked up on with regard to the demo we know about and intend to sort out for the final release :)

 

Remember "This is a demo! This does not neccessarily reflect the final version of the MOD!".

 

We just wanted to give you guys a teaser, so not everything will be perfect...

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Yes, I know it's just a demo. :)

 

MilesTag: Try using Q3Map2 to make an ASE file instead of LWO with SoF2Map. Then put it in EAGLE and play around with it. I haven't figured out EAGLE just yet, but I'm working on it. I know you can add EAX support, since Creative did it that exact way (except they used SoF2Map) to add support for JO.

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One minor complaint...

In the full release, I would prefer the classic DF stormie voices every time. I heard a few, but the majority were JO. I am not sure if this is possible, but if so, do it please!

Also, the officers fired yellow bolts instead of red. That didn't hurt gamepley, it is just a suggestion for you all to do... They also are a tad to smart. Is it possible to stupify them a bit? Once you fire that first shot, the entire base knows you're there. (I saw the cameras, but still...)

 

I loved the musical score and the textures. I already commented on the spot light and how cool that was (that'd come in hand in level 4 while going up those steps...) There are to many positives to list, so I'll shut up now... :D

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the JO enemy AI improves with the difficulty setting. They are pretty dumb in easy and extreme clever in hard...

 

 

I already agreed with the idea making the guards beyond the main door "numb" so that they can´t hear what´s going on inside...

 

btw: the Troopers are spawned when you open specific doors. They just get alarmed, when you open these doors.

 

But if you start shooting in the outside (or they find you) most of the guards outside will be alarmed of course...

 

@Emon: thx, I will try it with the ase files.

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Just decided to pop in.

Good stuff:

-Fantastic new models.

-Lovely exterior.

-Great new cutscenes.

-Meatier weapons; those new damage sounds work perfectly.

-Feels just like DF.

 

Bad stuff:

-Lack of detail in base; mainly big secret area, landing pad, and bit just before elevator to landing pad.

-Some slightly too straight exterior walls. Try breaking the rock walls.

-Weird fists in FP.

 

All in all, a very nice appetizer. :)

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