Katarn07 Posted February 8, 2003 Share Posted February 8, 2003 Nice, Stone. Arm is a bit blocky though. Can you do anything about that? Still neat... Link to comment Share on other sites More sharing options...
recombinant Posted February 8, 2003 Share Posted February 8, 2003 Originally posted by Katarn07 Nice, Stone. Arm is a bit blocky though. Can you do anything about that? Still neat... Thanks! Unfortunately it's all tied into the animation and modeling, so if our modelers can alter it, that would be awesome. But I don't know, honestly. Perhaps Corto or someone can comment on that? The animation was there all the time. It was just a matter of invoking it, and as it turns out, the possibility of alternating left and right punches is becoming more of a reality, courtesy of an IRC conversation I had with razorace and wudan this afternoon. So I'll try to work on it more this weekend. First person animation is still another story, however... Link to comment Share on other sites More sharing options...
MilesTeg Posted February 8, 2003 Share Posted February 8, 2003 @Jedistone: I´m not sure, but are you using a low model detail setting ? Link to comment Share on other sites More sharing options...
Katarn07 Posted February 8, 2003 Share Posted February 8, 2003 Originally posted by MilesTeg @Jedistone: I´m not sure, but are you using a low model detail setting ? The fact that Kyle's other arm appears that way in the first screeine and the level detail isn't really good indicates this. I hope it is and on higher settings, it gets more round. Cortos does great work. Please don't unveil the Dianoga along with the other 2 DTs... It'll be great to be going through the sewers, knowing they're there, and then we are unveiled a terrifying surprise when we really don't want one... Link to comment Share on other sites More sharing options...
recombinant Posted February 8, 2003 Share Posted February 8, 2003 Originally posted by MilesTeg @Jedistone: I´m not sure, but are you using a low model detail setting ? Probably... in fact, yes - I just checked my settings and the geometric detail was set to Low, and when i cranked it up to High it all looked just fine. My concern rigt now is functionality, not eye candy. I've been recreating my build folder so often that I really haven't been too concerned with the video settings and so forth. ...and speaking of functionality, I got the random fist swinging working last night. There's a little problem with the animation on the left swing, however (it stops when he gets deepest into the swing), and I have to devise a way to get him to return to his original stance after swinging the left arm (this quirk can be viewed in ModView by playing the BOTH_MELEE1 animation). But at least I got it working... Link to comment Share on other sites More sharing options...
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