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Originally posted by Katarn07

Nice, Stone.

 

Arm is a bit blocky though. Can you do anything about that? Still neat... :D

 

Thanks! Unfortunately it's all tied into the animation and modeling, so if our modelers can alter it, that would be awesome. But I don't know, honestly. Perhaps Corto or someone can comment on that?

 

The animation was there all the time. It was just a matter of invoking it, and as it turns out, the possibility of alternating left and right punches is becoming more of a reality, courtesy of an IRC conversation I had with razorace and wudan this afternoon. So I'll try to work on it more this weekend.

 

First person animation is still another story, however...

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Originally posted by MilesTeg

@Jedistone: I´m not sure, but are you using a low model detail setting ?

 

The fact that Kyle's other arm appears that way in the first screeine and the level detail isn't really good indicates this. I hope it is and on higher settings, it gets more round.

 

 

Cortos does great work. Please don't unveil the Dianoga along with the other 2 DTs... It'll be great to be going through the sewers, knowing they're there, and then we are unveiled a terrifying surprise when we really don't want one...

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Originally posted by MilesTeg

@Jedistone: I´m not sure, but are you using a low model detail setting ?

 

Probably... in fact, yes - I just checked my settings and the geometric detail was set to Low, and when i cranked it up to High it all looked just fine.

 

My concern rigt now is functionality, not eye candy. I've been recreating my build folder so often that I really haven't been too concerned with the video settings and so forth. ;)

 

...and speaking of functionality, I got the random fist swinging working last night. There's a little problem with the animation on the left swing, however (it stops when he gets deepest into the swing), and I have to devise a way to get him to return to his original stance after swinging the left arm (this quirk can be viewed in ModView by playing the BOTH_MELEE1 animation).

 

But at least I got it working...

 

:D

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