OOM-9(2) Posted December 2, 2002 Share Posted December 2, 2002 I think it would be cool if you could train a sniper unit. It would do 35 damage to all infintry (including infintry heros) and 1 to all others. Link to comment Share on other sites More sharing options...
Kryllith Posted December 2, 2002 Share Posted December 2, 2002 I made this suggestion a while back when in relation to making hvy troopers and repeater troopers seperate units (instead of the latter just being the upgrade of the former). I had the Sniper as the alternate upgrade for the hvy trooper. It would have the slower rate of fire (compared to the repeater) but better range and higher damage (precision shots). Of course they could keep both the hvy and repeater and just make the sniper a third unit. Rate of fire would be slower than the hvys, and it would very little in the way of armour. In addition to the extended range/damage, it might have stealth capabilities. Kryllith Link to comment Share on other sites More sharing options...
OOM-9(2) Posted December 2, 2002 Author Share Posted December 2, 2002 Sorry, but I've only just joined. Good ideas though:bdroid1: Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted December 2, 2002 Share Posted December 2, 2002 Well as u all know I am a supported of using RoN as the engine for SWGB2. There the commandoe unit line at the more advanced stages, has the sniper/sabotage ability which lets it take out units and buildings with a single shot. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 2, 2002 Share Posted December 2, 2002 Whoa whoa man! Just troopers man., not buildings. Also Snipers should cost more then regular troopers. Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted December 2, 2002 Share Posted December 2, 2002 Of course they should be more expensive. U can't just build an army of snipers!!!!!! BTW I don't think u understood me. I meant that although commoandoes take out troopers with one shot, they have to be right up to buildings to destroy them. Now something that could do that from a distance, that would be unbalanced. Link to comment Share on other sites More sharing options...
AlphaBlade Posted December 3, 2002 Share Posted December 3, 2002 Can take out a building in ONE SHOT????? No way!!! Can u say, game imbalanace. Oh, and what is RON?? Link to comment Share on other sites More sharing options...
AlliedCommander Posted December 3, 2002 Share Posted December 3, 2002 I think there are problems with this unit idea. I too have thought of this, and you made it seem possible. But it seems like too many things kill troopers. I know that troopers are too overwhelm to kill, but there are too many units good against troop center units in my opinion. Strikes are effective against all, mech destroyers are good against the standard (not the others), assaults--varied--outnumbered by mounties they may lose. Frigates are good vs. troop center units All aircraft is good against tc units. destroyer droids, beserkers, royal crusaders, dark troopers, and the air uu's of course are all extremely effective against troopers. And the sniper idea seems to make battles even shorter--repeaters kill each other fast enough. I was just voicing possible drawbacks, still, if this idea could be balanced, it would be interesting. Maybe it could be used effectively against some obscure units, killing them in one shot. Like medics, power droids, cargo hovercrafts, and maybe workers and utility trawlers. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 3, 2002 Share Posted December 3, 2002 RoN=Rise of Nations I think the original idea was better. Not a one hit kill, but high damage vs. human units from very far away. Like longbows in AoK. But more expensive and accurate. And very slow attack rate. Allied, troops are the main unit in the game. I've won games with no mechs, and no jedi, and even no heavies, but never with no troopers. There is almost a guarantee that the enemy will use troopers. And troopers are meant to overpower with numbers, and numbers require counters not just brute strength. Link to comment Share on other sites More sharing options...
AlliedCommander Posted December 3, 2002 Share Posted December 3, 2002 Yes, troopers are widely used, but sometimes they are useless vs. some tactics. My enemy must have been disapointed when i wiped out large formations of repeater troopers and hvy. anti-air with one air cruiser shot. I sometimes don't use troops, just concentrate on elite units. (maybe this has something to do with the fact while i lose carbon and food collection high, i always win nova). So this trooper unit is anti-trooper? I guess kind of like the repeater, except it beats repeaters. If it was exspensive, i can see this unit working. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 3, 2002 Share Posted December 3, 2002 Of course it would be expensive(probably costs nova). Should we make it good vs workers?Anyone got an opinion about that? Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 5, 2002 Share Posted December 5, 2002 Yeah, it should be good vs. workers, it'll make them great raiders. And i think that it should come available t3, because t2 is too early and too unfair, seeing that only troopers are buildable at that time. Also, it will help someone who is being rushed with troops but only has a troop center. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 6, 2002 Share Posted December 6, 2002 I was thinking more of T4. They will be hard to counter in T3(mainly because T3 is still trooper orientated) Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 6, 2002 Share Posted December 6, 2002 mechs and air, plus with their cost (which probably will be high) they wont be too common until late t3 Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 7, 2002 Share Posted December 7, 2002 I just hope(if there is a sniper unit) that people won't do a sniper rush. That's gonna be a hell of a pain up your a$$! Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 8, 2002 Share Posted December 8, 2002 I figure that they would have a lessened attack vs mechs and cant hit air, and by the time anyone can build enough snipers to do damage, you will have plenty of either of the two. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 8, 2002 Share Posted December 8, 2002 I know but two snipers lurking around your workers will be a nightmare. That is unless they have a slow firing rate. Link to comment Share on other sites More sharing options...
KoL ShadowJedi Posted December 8, 2002 Share Posted December 8, 2002 I sense a bit of Red Alert 2 in this post hmm....? Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 9, 2002 Share Posted December 9, 2002 Of course they have a slow fire rate. And a slow move rate too, probably Link to comment Share on other sites More sharing options...
CorranSec Posted December 9, 2002 Share Posted December 9, 2002 One question- are we talking about GB 1 or GB 2? If it's GB 1, I say most likely no. It would probably play havoc with the carefully crafted game balance, and cause all sorts of problems. But for GB 2, I think this is a distinct possibility. Snipers might be unique to a civ or three, or they could become a kind of 'bounty hunter-esque' unit (available to every civ with same stats). They could have a cloaking ability, reflecting the way snipers hide from sight. They would have extremely long range and only be able to attack ground units. They should probably be an anti-trooper unit; it's only common sense that snipers shouldn't be fantastic against tanks, buildings etc. Now, I hear what everyone's saying about there being too many anti-trooper units, but let's think here people! There indeed may not be so many anti-trooper units in GB 2. In fact, that seems a distinct possibility. So let's keep the options open, shall we? Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted December 9, 2002 Share Posted December 9, 2002 IMO snipers should be - Able to kill trooper with 1 shot Expensive Long range (duh!) Slow reload time Weak Link to comment Share on other sites More sharing options...
Admiral Vostok Posted December 9, 2002 Share Posted December 9, 2002 Well lets face it they should be everything they were in Red Alert 2. I loved the snipers with that game, a couple of them could hold off an infantry rush entirely. And their range was so phenomenal. However, I don't think they should be cloaked, as that might make them really powerful. I think they should be like this: You know how when an enemy unit attacks from out of your line of sight, they become revealed? Even if they are in unexplored terrain? Maybe a sniper wouldn't do this. So if he shot you from out of your line of sight, you wouldn't know what hit you. But if you were close enough to spot him, he could be taken out easily. Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted December 9, 2002 Share Posted December 9, 2002 Nah, too overpowered. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 9, 2002 Share Posted December 9, 2002 yeah, overpowered. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted December 10, 2002 Share Posted December 10, 2002 Yeah you're right, but I don't think he should be able to cloak. Link to comment Share on other sites More sharing options...
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