tajhma Posted December 6, 2002 Share Posted December 6, 2002 Is there anyone who know how to make a misc_models move? I know how to do it with map object but not with those who are not solid like a ship. Is it possible to do? Thanx Link to comment Share on other sites More sharing options...
wedge2211 Posted December 6, 2002 Share Posted December 6, 2002 Don't func_trains have a key that lets you set a model to draw? If so, you could just make an origin brush and make it a func_train, and tell it to draw a model. If it needs to be solid, include clip brushes on the train. Link to comment Share on other sites More sharing options...
Emon Posted December 6, 2002 Share Posted December 6, 2002 You can also just link a misc_model to a func_train with CTRL-K and it'll move with it. Link to comment Share on other sites More sharing options...
lassev Posted December 8, 2002 Share Posted December 8, 2002 I personally used a func_static (which are my most favored entities, after doors and lights...). Then you can easily use ref_taqs for directing the movement of your model, and do all those nice tricks you can do with func_static anyway. Just set with a MODEL key your model. Then you must have an origin brush, and in addition to that, you must also have a piece of some other material, otherwise you'll get the nasty sv_setbrushmodel 0 error message. I just put in a small piece of caulked brush in contact with the origin brush. Link to comment Share on other sites More sharing options...
tajhma Posted December 9, 2002 Author Share Posted December 9, 2002 I"m the kind who never stop thinking and trying and thanx a lot for all those usefull replyes. What i 'v found is that i can use a func_train and set a model2 who have the path of the model i want to use and a model3 with or without a path and it work. If i dont use a model3 key it doesnt work. Dont know why maybe a bug. Thanx again for the help! Link to comment Share on other sites More sharing options...
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