AlzWisHum Posted December 17, 2002 Posted December 17, 2002 Check here: http://www.lucasforums.com/showthread.php?threadid=86931
recombinant Posted December 20, 2002 Posted December 20, 2002 Originally posted by XSeth2kX how do i compile .qvms with VC++ Technically, the answer is: "you don't use MSVC to compile the .qvm files." You execute the supplied buildvms.bat file, which in turn calls other .bat files in your cgame, game, and ui directories. These batch files call lcc.exe and q3asm.exe to compile and link the files to create the QVM files. It generally puts them into a \base\vm directory at the top level of your code directory, so you may have to hunt around for them a bit, but if the compile was successful, they'll be there somewhere... I created a batch file that, after the compilation process is complete, copies them to a specific directory where *I* want them to be. Eventually I'll get around to automating the .PK3ing process, but I do that manually right now. HTH.
Tchouky Posted December 21, 2002 Posted December 21, 2002 you're wrong , you CAN compile qvms with MSVC without using the .bat files here is the link : http://www.shadowflare.com/scripts/download.php?fID=4 you'll have to adapt it for jk2 as these files are for q3... but i should work.
recombinant Posted December 22, 2002 Posted December 22, 2002 Originally posted by Tchouky you're wrong , you CAN compile qvms with MSVC without using the .bat files Tchouky, I appreciate your clarification on this issue. I was unaware, up until now, that there was a way to compile the .QVMs without using the batch files, since that seems to be the accepted methodology for compiling them. However, I'll definitely take a look at the URL you posted and try it out - since that would simplify things greatly. Thanks!
Tchouky Posted December 22, 2002 Posted December 22, 2002 the only thing you have to do is edit the .dsp provided which is made for q3 replace the files ..
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