Rekked Posted December 29, 2002 Share Posted December 29, 2002 Ok, i'm following Spacemonkey's tutorial on how to get a model ingame, and i also downloaded the addendum available at jediknightii.net. The problem is that the addendum says i have to delete some parts of the imported root.xsi, but i don't know which ones. Could some one give me a list of the parts that have to remain after the "deletion"? Thanks in advance Link to comment Share on other sites More sharing options...
ksk h2o Posted December 29, 2002 Share Posted December 29, 2002 you need to delete everything but the bones and the tags from the root.xsi file. You can do this by hiding these items from the display tab and deleting everything that remains. To hide the tags press H, select everything that begins with bolt_something and hide them. To hide the bones just select the display tab and highlight bones in the selective0hide section. you can now delete everything that remains on screen. (I would also keep the mesh that has the name: stupidtriangle_off as you will need it in the hierarchy you can delete the secondary LOD's of this mesh though, this means the stupidtriangle_off_01, 02, 03 etc.) Link to comment Share on other sites More sharing options...
VinceJ Posted December 30, 2002 Share Posted December 30, 2002 Why not post the modified root.xsi (as MAX file). (it would be easier, as I too, want to get into JK2 Modeling ) Link to comment Share on other sites More sharing options...
ksk h2o Posted December 30, 2002 Share Posted December 30, 2002 you can ask the moderators to put such a file request on the main site maybe under the utilities section (if there isn't one allready). I myself do not have the bandwidth to host a multi MB file that many people would download. The search function works again, you can just search for the mentioned thread and *bump* it to others attention or request moderators to make it a sticky. The original poster had the file up on his personal webspace and had alink to it in his post. Link to comment Share on other sites More sharing options...
VinceJ Posted December 31, 2002 Share Posted December 31, 2002 after running a search for "root.xsi" geez! so many results, but none that help me out. Edit: ah-choo, *bump* still want that modified .max file. kthxGOAL! Link to comment Share on other sites More sharing options...
ksk h2o Posted January 1, 2003 Share Posted January 1, 2003 I bumped the thread for you, it should be in the first page of the forum if you get here on time. titled: for anyone who needs a weighted skeleton happy new year Link to comment Share on other sites More sharing options...
VinceJ Posted January 1, 2003 Share Posted January 1, 2003 Thank you and Happy New Year to you too. Link to comment Share on other sites More sharing options...
Rekked Posted January 2, 2003 Author Share Posted January 2, 2003 To hide the bones just select the display tab and highlight bones in the selective0hide section. I don't see any "bones" square to mark or highlight. I have 3DS MAX 4.2. Any thoughts? Link to comment Share on other sites More sharing options...
ksk h2o Posted January 2, 2003 Share Posted January 2, 2003 The bones should be selectable in the display tab. There should be a list of elements and Bones should be part of that. Not in the list that appears hen you slect by name (H key) but in the display tab. Link to comment Share on other sites More sharing options...
XSeth2kX Posted January 3, 2003 Share Posted January 3, 2003 i too want to model but i cant get past that part can somone send me the modified file in .max? Link to comment Share on other sites More sharing options...
ksk h2o Posted January 3, 2003 Share Posted January 3, 2003 I dont think anyone will SEND you the file. Just look at the mentioned thread and download it from the link in the htread. Link to comment Share on other sites More sharing options...
armodels Posted January 4, 2003 Share Posted January 4, 2003 NM, its all good. Link to comment Share on other sites More sharing options...
Rekked Posted January 15, 2003 Author Share Posted January 15, 2003 I got the file. It was very kindly given to me by the modelling master "HANSMOLEMAN". I don't think it makes any trouble upolading it to some site... so expect it tonight (in GMT) in my page. (see my signature) Link to comment Share on other sites More sharing options...
Vaughn Posted January 16, 2003 Share Posted January 16, 2003 I dont know if this has been answered allready, but is there a way to import the .xsi files in gmax? Link to comment Share on other sites More sharing options...
ksk h2o Posted January 16, 2003 Share Posted January 16, 2003 the raven plugin is only for 3ds max, not gmax. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 16, 2003 Share Posted January 16, 2003 Originally posted by Vaughn I dont know if this has been answered allready, but is there a way to import the .xsi files in gmax? You could use milkshape to import then export it back to .md3 if that's readable by G-Max? Link to comment Share on other sites More sharing options...
diablo666 Posted January 19, 2003 Share Posted January 19, 2003 i can sent you all a .max file with the needed tags and stuff but i really want to know why i cant export richt with 3dsmax4 to XSI if i do an import the XSI again 3dsmax says Improper file format Link to comment Share on other sites More sharing options...
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