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Posted

Ok, i'm following Spacemonkey's tutorial on how to get a model ingame, and i also downloaded the addendum available at jediknightii.net. The problem is that the addendum says i have to delete some parts of the imported root.xsi, but i don't know which ones. Could some one give me a list of the parts that have to remain after the "deletion"?

 

Thanks in advance

Posted

you need to delete everything but the bones and the tags from the root.xsi file. You can do this by hiding these items from the display tab and deleting everything that remains.

 

To hide the tags press H, select everything that begins with bolt_something and hide them.

 

To hide the bones just select the display tab and highlight bones in the selective0hide section.

 

you can now delete everything that remains on screen.

 

(I would also keep the mesh that has the name: stupidtriangle_off as you will need it in the hierarchy you can delete the secondary LOD's of this mesh though, this means the stupidtriangle_off_01, 02, 03 etc.)

Posted

you can ask the moderators to put such a file request on the main site maybe under the utilities section (if there isn't one allready). I myself do not have the bandwidth to host a multi MB file that many people would download.

 

The search function works again, you can just search for the mentioned thread and *bump* it to others attention or request moderators to make it a sticky. The original poster had the file up on his personal webspace and had alink to it in his post. ;)

Posted

:eek: after running a search for "root.xsi" geez!

so many results, but none that help me out. :(

 

Edit: ah-choo, *bump* still want that modified .max file.

kthxGOAL! :D

Posted

I bumped the thread for you, it should be in the first page of the forum if you get here on time.

 

titled: for anyone who needs a weighted skeleton

 

happy new year :D

Posted
To hide the bones just select the display tab and highlight bones in the selective0hide section.

 

I don't see any "bones" square to mark or highlight. I have 3DS MAX 4.2. Any thoughts?

Posted

The bones should be selectable in the display tab. There should be a list of elements and Bones should be part of that. Not in the list that appears hen you slect by name (H key) but in the display tab.

  • 2 weeks later...
Posted

I got the file. It was very kindly given to me by the modelling master "HANSMOLEMAN". I don't think it makes any trouble upolading it to some site... so expect it tonight (in GMT) in my page. (see my signature)

Posted
Originally posted by Vaughn

I dont know if this has been answered allready, but is there a way to import the .xsi files in gmax?

 

You could use milkshape to import then export it back to .md3 if that's readable by G-Max?

Posted

i can sent you all a .max file with the needed tags and stuff but i really want to know why i cant export richt with 3dsmax4 to XSI if i do an import the XSI again 3dsmax says Improper file format

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