Midgar Posted January 10, 2003 Share Posted January 10, 2003 I was wondering it it was possible to view the items (bacta tank for example) in JO with a program outside of it. I appologise if this has been asked before (im a n00b), but i did a search and looked in the FAQs and couldnt find anything... Link to comment Share on other sites More sharing options...
ksk h2o Posted January 10, 2003 Share Posted January 10, 2003 Modview, a tool that comes in the JKII editing toolset will allow you to view glm files. However you will need to make sure the files lie in a directory path that doesn't contain spaces. C:/gamedata/base/models/players/modelname/model.glm is cool c:/program files/lucas arts/.... not cool Link to comment Share on other sites More sharing options...
Midgar Posted January 11, 2003 Author Share Posted January 11, 2003 Thank you ksk. Ive downloaded the toolset, and put the asset file into a folder with no spaces, however when i open the md3 file, the actual model loads up fine but the textures have problems: Debug: Texture "models/items/bacta.tga" not found Ive checked and the "models/items/bacta.tga" file does exist, so i dont know whats wrong, can anyone help? Link to comment Share on other sites More sharing options...
Midgar Posted January 11, 2003 Author Share Posted January 11, 2003 No one? Link to comment Share on other sites More sharing options...
Midgar Posted January 12, 2003 Author Share Posted January 12, 2003 By the way, i used MD3 view to view the model. Mod view wouldnt let me view the Bacta model file. It is MD3 that is giving me the error, anyone help me? PLease Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 12, 2003 Share Posted January 12, 2003 Dont you need to load the texture file or .skin file in modview? (go to file import skin). Also make sure you have your stuff extracted to the right path: c:/base/models/items/ The quake 3 engine always looks for the base folder (kind of the root dir for 3d models) Link to comment Share on other sites More sharing options...
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