AJL Posted January 11, 2003 Share Posted January 11, 2003 ========================================== Downloads: Newest version of SFX2 ( Uploaded: 22.3.2003 ): http://alienjl.homestead.com/files/SFX2Installer.zip (If you have older version... Delete it) If you have comments send email:) or post here... ========================================== And what is SFX2 ?? It is MP mod which changes Lots of stuff... (weapon funtions, damages, effects, ..., adds new gun (clone gun), changes some force powers, saber combat, saber effects, bots, ..........) 1. Bots have been modified so that they are a bit more carefull... (for example they shouldn't pull them selfs in to your saber anymore...) 2. In saber combat characters really use blocking anims and when your attack and blocking skills are high enouh you can change in to blocking moves in the midde of attack... (when it is not spinning attack)..... 3. Blacter bolts fly much faster and they kill much more effectively... 4. Blaster pistol and E11 blaster rifle are semiautomatic but capable of firing with very high fire rate and clonegun is fully automatic heavy cannon 5. Force lightning makes lots of damage and it doesn't only make damage but it also gives health for attacker and it will knock the enemy down... and it can be activated only when force pool is full... 6. Saber combat simulates SP Saber realistic combat code (so pretty much any attack may kill and cut some limb off) But different saber styles and saber attack/defence skill levels affects to how good reach those attacks have and how good defence you have... Light style = very fast, weak and with best defense... med style = stronger, slower but still with OK defence... heavy style = Almost unblockable, slow and poor defence... 7. Absorb can absorb only lightning and drain and only attacks which come from front of you, Absorb can block/ absorb attack automatically when it is not even active but with lower benefit... (Lightning can be blocked also without absorb using lightsaber... just stand still...) 8. .... Link to comment Share on other sites More sharing options...
bliv Posted January 12, 2003 Share Posted January 12, 2003 I downloaded it Here goes with the praise and criticism The clonecannon is class. I like it better than the weapon it replaces. I downloaded your Padmé pistol before and I think it's awesome. The tweaks are fine but people look for new additions to a game and it's the two new weapons that stand out. Release the clonecannon as a seperate weapon. It'll get many more downloads. It's a shame there is no skin/model selector for weapons other than the lightsaber. There are some good pistols and other weapons. (Padmé pistol, Solo's pistol, Jango's pistol, Zam's sniper, Clonecannon) Link to comment Share on other sites More sharing options...
Wolfey Posted January 13, 2003 Share Posted January 13, 2003 I'm gonna DL it now for sure! Clonecannon? Wow, i allways wanted that! Nice work, even tho i havent tryed it out (it sounds nice). cheers. Link to comment Share on other sites More sharing options...
lonepadawan Posted January 13, 2003 Share Posted January 13, 2003 Awsome mod! Would it work in SP do you think? The weapon effects (especially the lightsabres) are superb. The effects when hitting is very movie like as is the behaviour of the guns. The new camera view is very nice as is the back-flipping and cartwheeling. The guns ROCK, every gun is now deadly- you got rid of that stupid unSW flechette rifle and the clone gun is the BEST with blue bolts. I just finished a very fun game of being a single clonetrooper against hoards of battledroids- they actually worked together! Did you add that? And the thermals ... OMG :D Link to comment Share on other sites More sharing options...
AJL Posted January 13, 2003 Author Share Posted January 13, 2003 No it (shouldn't) have any affect in SP and i don't think its possible to transfer these changes to SP because there are no SP code available... I did "try" to improve bots team work but i didn't really see any effect... (so i don't know if the reason why they worked better in your game is because of my changes or if it is just "luck"...) My bot changes affects mostly Jedi/Sith bots... (saber guys...) so that they preserve them selfs better... Link to comment Share on other sites More sharing options...
lonepadawan Posted January 13, 2003 Share Posted January 13, 2003 Ah well must have been pure coincedence. Awsome mod though. Are there going to be any more releases? Link to comment Share on other sites More sharing options...
EffJi Posted January 14, 2003 Share Posted January 14, 2003 I have been waiting for this one!!!! Finally!!!!! Thank you!!!!! No I will install it and see if it is as good as I thought (don't worry, fast blaster and clone cannon is good just being there). Link to comment Share on other sites More sharing options...
EffJi Posted January 14, 2003 Share Posted January 14, 2003 What can I say, the wait was soo worth it. Congrats man, you just made the best mod to JKII. And would it be possible to make the saber "fan" (you know, like when someone moves it fast) when running? That would be awesome. Link to comment Share on other sites More sharing options...
EffJi Posted January 19, 2003 Share Posted January 19, 2003 Your mod rocks man, good job. The only thing I think is missing is saber and model scaling. Yoda looks too damn big:D Link to comment Share on other sites More sharing options...
AJL Posted January 19, 2003 Author Share Posted January 19, 2003 Originally posted by EffJi Your mod rocks man, good job. The only thing I think is missing is saber and model scaling. Yoda looks too damn big:D Yes i agree but i have no idea where in the code the model scale is and how to make it somehow different for different models... Link to comment Share on other sites More sharing options...
EffJi Posted January 19, 2003 Share Posted January 19, 2003 Thecky (or whatever his name is) has allready made a saber/model scaling mod (along with his rgb saber mod). If you ask him, maybe he let's you use it. Just the saber/model scaling I mean, please leave the saber colors as they are. Link to comment Share on other sites More sharing options...
superracer0022 Posted February 2, 2003 Share Posted February 2, 2003 hey it says that the page is not found could you fix it if it is actually a problem and not my computer or send it to me BuckyRacer@hotmail.com the darkparty file downloaded but the others would not Link to comment Share on other sites More sharing options...
El Sitherino Posted February 3, 2003 Share Posted February 3, 2003 nice job. ajl. Link to comment Share on other sites More sharing options...
Southring Posted February 24, 2003 Share Posted February 24, 2003 Wow. This mod is absolutely incredible. What an improvement-- /this/ is what I expected from Star Wars multiplayer. Great models, great sounds, great everything. ...One complaint though. Well, not really a complaint, but a curiosity. How much of this stuff could be ported to single player? You know, like the Clonecannon, Padmé's blaster, and the lightsaber colors/effects? I'd kill for a chance to play like this in Single Player. Really. Link to comment Share on other sites More sharing options...
Pnut_Man Posted February 24, 2003 Share Posted February 24, 2003 AJL, I love your mod, I use it EVERY time I play jk2. I have 4 suggestions that would make your mod greater than all others before it: - Add in emotes - Add in selectable hilts - Add in jetpack - Make it possible to place your lightsaber on your belt area (I know this hasn't been attempted before but if it was completed you would become my new God ) Doing that will bring the download rate firing up Link to comment Share on other sites More sharing options...
t3rr0r Posted February 25, 2003 Share Posted February 25, 2003 Originally posted by Pnut_Master - Make it possible to place your lightsaber on your belt area (I know this hasn't been attempted before but if it was completed you would become my new God ) that would be great... bolting the hilt to upside down (so it's not hanging by the blade emitter) on the *hip_l bone when not in use. Link to comment Share on other sites More sharing options...
Pnut_Man Posted February 25, 2003 Share Posted February 25, 2003 We could also use TCK mod scaling in the next update of SFX...Forgot about the huge yoda problem Link to comment Share on other sites More sharing options...
Orbitäl Posted February 25, 2003 Share Posted February 25, 2003 I just D/L'ed this mod, and I was wondering if there is a readme, or a site with a list of what all is in this mod? Link to comment Share on other sites More sharing options...
AJL Posted February 25, 2003 Author Share Posted February 25, 2003 Originally posted by Orbitäl I just D/L'ed this mod, and I was wondering if there is a readme, or a site with a list of what all is in this mod? No... i am not good web designer... and anyway to be honesti can't say that i know (remember) everything in my mod anymore... ------------------------------------------------------------------------------- And this version which is available is >> Out-Of-Date << My latest version have: 1. Selectable player classes... - Force master >> Saber/Force - Apperintace >> Saber/Limited Force, guns and equipments - Bounty hunter >> No force/saber but jet./Limited guns - "Clone" trooper >> No jet/force/saber but all guns and toys 2. New toy stuff... - Jetpack (for bounty hunter only) - this works pretty much like in promod (you hold down the button and you fly up and when you release you go down... and there is fuel) but there is no separate button for it... - Personal Shield generator (for clone trooper only) 3. Improved saber combat... - Or actually its "worse" than in last version (blocking is not so effective) but it looks better and it is much more fun... 4. Redone saber effects... - Saber effects are now scaled based on view angles and v iew ranges, ... (saber glow gets biger when you get further away and bla bla bla...) - Saber hit effects have been improved - Saber trail have been redone ( couple times... ) 5. BIG MEGA PROBLEM... - My game runs fine but sometimes when something happes (when two sabers touch, when i jump, when i say hello.....) my game just crashes without giving any error messages or anything which would help me to find the problem... Link to comment Share on other sites More sharing options...
AJL Posted February 27, 2003 Author Share Posted February 27, 2003 Latest version of my saber effects (and most likely the last... if these aren't close enough then... i have no idea what i could still to do for them...) Link to comment Share on other sites More sharing options...
The Count Posted February 27, 2003 Share Posted February 27, 2003 Where may I be able to aquire this prestegious mod AJL? Link to comment Share on other sites More sharing options...
The Count Posted February 27, 2003 Share Posted February 27, 2003 I mean the new one. Link to comment Share on other sites More sharing options...
deXtoRious Posted March 1, 2003 Share Posted March 1, 2003 Is the source code for your mod available? Link to comment Share on other sites More sharing options...
AJL Posted March 1, 2003 Author Share Posted March 1, 2003 Originally posted by Count_D00ku Where may I be able to aquire this prestegious mod AJL -- I mean the new one. It is not yet available ( i have some bugs in some areas and i must fix them at first and i am trying to do something... ) But i quess next release will be available some day next week... And then you can get it from here Originally posted by deXtoRious Is the source code for your mod available? No code... ( and i doubt anyone could understand my code chaos anyway... ) Link to comment Share on other sites More sharing options...
Pnut_Man Posted March 1, 2003 Share Posted March 1, 2003 Awesome news, be sure to include the tck mod scaling and saber hilt selector! Link to comment Share on other sites More sharing options...
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