Quall Posted January 11, 2003 Share Posted January 11, 2003 Here are some level shots of the SP level I'm currently creating. There is no storyline yet, and the map doesn't even have a name. http://www.geocities.com/sagefankia/index.html I'm sorry if it loads slow for modem users because I have 7 screen shots on 1 page. I also have a question about buttons and doors. I made a button to a door with a func_button. The problem I am having, is that I can't use the "use" button on it. The button only activates the door if I run into it. ("player_use" IS checked). Can anyone help me on this? Link to comment Share on other sites More sharing options...
Shadriss Posted January 12, 2003 Share Posted January 12, 2003 The way a func button is supposed to be used IS to be run into. What you are trying to set up is something else, actually. To set it up the way you are talking about, follow these directions : GO ahead and make your func_door. For simplicities sake, , I am assuming a single door, not a split "star trek" door. Now, make the button. Just a brush with textures on it. It isn't a func ANYthing. Now, make a brush the size of the player, and fairly large so a person can stand in it fairly easilly. Texture this with the system/trigger texture. Now, turn that brush into a trigger_multiple. Target the trigger_multiple at the door. Make sure you set the trigger multiple to be "used". And thats all there is to it. THere are a few other ways of doing it, other varients, but this one is the simplist. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 12, 2003 Share Posted January 12, 2003 Yup yup. Also, if you want your button to "turn on," change color, light up, whatever, the setup is a tiny bit more complicated. RichDiesal explains this in one of his tutorials. By the way, your level looks pretty nice, very well detailed. I hope there's a good storyline to go along with killing lots of imperials. Link to comment Share on other sites More sharing options...
Quall Posted January 12, 2003 Author Share Posted January 12, 2003 thanks for the replies. I got everything to work perfectly now. Link to comment Share on other sites More sharing options...
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