AKPiggott Posted January 21, 2003 Share Posted January 21, 2003 There's a brief moment in one of my cutscenes that I was thinking smoke could be quite useful. What would be the best way to achieve this? Please bear in mind that I only want the smoke in that place for a few seconds, it won't be something that will stay in the level permenantly. Link to comment Share on other sites More sharing options...
Eldritch Posted January 21, 2003 Share Posted January 21, 2003 Maybe you could use an fx_runner with a smoke effect set to fire for as long as you need it for the cutscene, and then just script it to start when you need it? Link to comment Share on other sites More sharing options...
Emon Posted January 22, 2003 Share Posted January 22, 2003 Fx_runners can be turned on and off when used. You could use a script to use it to turn it on and use it again to turn it off. Link to comment Share on other sites More sharing options...
AKPiggott Posted January 22, 2003 Author Share Posted January 22, 2003 I think I'm with ya here. Stick an "fx_runner" where I want it, give it a targetname, and add "use ("targetname")" to my scripts when I want it to trigger. Nice one, cheers. Link to comment Share on other sites More sharing options...
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