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Animations Of All Kinds


UbH

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ok I not good at jedi modelling but no the less when I do I would like to know how to animate my char sooo in my search for a animation thread i though Duhh! why not start a animation thread of all kinds.

 

so if you know anything,anything at all that you feel will help us throw light on ALL the basic/best's way to animate anything/everything from one chars head to his hand on jedi knight.

 

so you take it from here

 

::GTK Raident into 3dsmax-help us figure this one out::

http://www.lucasforums.com/showthread.php?s=&threadid=91412

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You dont have to animate your character with the JK2 system.

 

The animations are already contained in the _humanoid.gla (motion capture file), all you have to do is setup the skeleton on the character and it'll animate on the fly.

 

...please move to general editing forum...thank you.

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We need somebody to make a properly weighted skeleton, then make a new animation and export it to gla form using assimilate/carcass.

 

We already have a tool that will (supposedly) merge the new gla file with the default _humanoid.gla and add new animations. This really only works when you have a modeler/animator working with a coder which hasn't entirely happened yet because we scared the animators away with all the negative talk.

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