Darth Kaan Posted February 4, 2003 Share Posted February 4, 2003 I edited the tc_engl.tga file to suite my level, but can not get it to work usingthe default directories in my .pk3 Does anyone know how to get a customized text crawl working? Link to comment Share on other sites More sharing options...
Darth Kaan Posted February 5, 2003 Author Share Posted February 5, 2003 *bump* Link to comment Share on other sites More sharing options...
Dragarius Posted February 5, 2003 Share Posted February 5, 2003 Search these forums. There is a lengthy discussion of this topic. I haven't used it yet, but I know its here. Looking for it will be good for you. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 5, 2003 Share Posted February 5, 2003 Make sure you are putting your text in WHITE in the ALPHA LAYER of the TGA you are editing. If you don't do this, you won't see anything. The easiest way to do this is to delete what's in the alpha layer, and type your text in white. ^_^ Link to comment Share on other sites More sharing options...
Darth Kaan Posted February 5, 2003 Author Share Posted February 5, 2003 Originally posted by Dragarius Search these forums. There is a lengthy discussion of this topic. I haven't used it yet, but I know its here. Looking for it will be good for you. Already did that. The info did not help. Link to comment Share on other sites More sharing options...
Darth Kaan Posted February 5, 2003 Author Share Posted February 5, 2003 Originally posted by -Chrono_MOT- Make sure you are putting your text in WHITE in the ALPHA LAYER of the TGA you are editing. If you don't do this, you won't see anything. The easiest way to do this is to delete what's in the alpha layer, and type your text in white. ^_^ I did that, then put the tc_engl.tga in the right directory. The probl em is, the crawl does not play at all. Can anyone answer this...does it need to be triggered via a script, or is changing the tc_engl.tga all that needs to be done? Link to comment Share on other sites More sharing options...
Bell Posted February 5, 2003 Share Posted February 5, 2003 if you look in your spscripts/cinematics folder you'll find cinematic1.txt i believe. you'll find this rem ( "--- CINEMATIC 1 - RAVEN'S CLAW COCKPIT" ); set ( /*@SET_TYPES*/ "SET_CINEMATIC_SKIPSCRIPT", "cinematics/cinematic1_skip" ); rem ( "THE STAR WARS TEXT CRAWL" ); set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_IN", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_VIDEO_PLAY", "jk0101_sw" ); wait ( $150$ ); rem ( "CINEMATIC OF THE RAVEN'S CLAW GOING INTO ORBIT" ); set ( /*@SET_TYPES*/ "SET_VIDEO_PLAY", "jk0101" ); set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_OUT", /*@BOOL_TYPES*/ "true" ); rem ( "--- GET JAN AND KYLE IN SITTING POSITIONS IN THE COCKPIT" ); connect a target scriptrunner to your info player start and the usescript would be your script. I put this in mine rem ( "THE STAR WARS TEXT CRAWL" ); set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_IN", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_VIDEO_PLAY", "jk0101_sw" ); set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_OUT", /*@BOOL_TYPES*/ "true" ); camera ( /*@CAMERA_COMMANDS*/ ENABLE ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam_start1", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam_start1", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 ); wait ( 1000.000 ); camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 ); camera ( /*@CAMERA_COMMANDS*/ DISABLE ); run ( "levelone/cinprolog" ); oh and put that camera pointed at an info null in a tiny little dark room with no lights Link to comment Share on other sites More sharing options...
Darth Kaan Posted February 5, 2003 Author Share Posted February 5, 2003 Wow, thanks for this reply Bell. Thanks for helping me, I got it working! =) Link to comment Share on other sites More sharing options...
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