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Changing the text crawl....


Darth Kaan

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Originally posted by -Chrono_MOT-

Make sure you are putting your text in WHITE in the ALPHA LAYER of the TGA you are editing. If you don't do this, you won't see anything. The easiest way to do this is to delete what's in the alpha layer, and type your text in white. ^_^

 

I did that, then put the tc_engl.tga in the right directory. The probl

em is, the crawl does not play at all.

 

Can anyone answer this...does it need to be triggered via a script, or is changing the tc_engl.tga all that needs to be done?

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if you look in your spscripts/cinematics folder you'll find cinematic1.txt i believe. you'll find this

 

rem ( "--- CINEMATIC 1 - RAVEN'S CLAW COCKPIT" );

set ( /*@SET_TYPES*/ "SET_CINEMATIC_SKIPSCRIPT", "cinematics/cinematic1_skip" );

rem ( "THE STAR WARS TEXT CRAWL" );

set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_IN", /*@BOOL_TYPES*/ "true" );

set ( /*@SET_TYPES*/ "SET_VIDEO_PLAY", "jk0101_sw" );

wait ( $150$ );

rem ( "CINEMATIC OF THE RAVEN'S CLAW GOING INTO ORBIT" );

set ( /*@SET_TYPES*/ "SET_VIDEO_PLAY", "jk0101" );

set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_OUT", /*@BOOL_TYPES*/ "true" );

rem ( "--- GET JAN AND KYLE IN SITTING POSITIONS IN THE COCKPIT" );

 

connect a target scriptrunner to your info player start and the usescript would be your script.

I put this in mine

 

rem ( "THE STAR WARS TEXT CRAWL" );

set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_IN", /*@BOOL_TYPES*/ "true" );

set ( /*@SET_TYPES*/ "SET_VIDEO_PLAY", "jk0101_sw" );

set ( /*@SET_TYPES*/ "SET_VIDEO_FADE_OUT", /*@BOOL_TYPES*/ "true" );

camera ( /*@CAMERA_COMMANDS*/ ENABLE );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam_start1", ORIGIN)$, 0 );

camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam_start1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );

wait ( 1000.000 );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );

camera ( /*@CAMERA_COMMANDS*/ DISABLE );

run ( "levelone/cinprolog" );

 

 

oh and put that camera pointed at an info null in a tiny little dark room with no lights

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