Euth Posted February 5, 2003 Share Posted February 5, 2003 Can anyone tell me how to make a func_plat service more than one level please - I want it to go to three different floors therefore making three different stops?? Thanks dudes! Link to comment Share on other sites More sharing options...
Dragarius Posted February 5, 2003 Share Posted February 5, 2003 This is done in SP maps with scripting. (and not a func_plat) I don't think you can in MP maps. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 5, 2003 Share Posted February 5, 2003 You can't do it with func_plat brushes, but you can do it with func_trains. Make your brush and turn it into a func_train. Make sure you attach an origin-covered brush first (check rich diesal's tutorial for better detail). Basically, you have path_corners to determine where the elevator goes/stops. You can put a delay on this so that it stays there for an extended period of time, then goes up a level. I haven't tried triggering it yet, so you may want to try attaching a trigger_multiple to each path_corner to see if that would work. It's basically the same thing as a func_plat, only it has set paths. This is useful for making elevators that go diagonally, and then vertical, for example. Link to comment Share on other sites More sharing options...
Eldritch Posted February 5, 2003 Share Posted February 5, 2003 You can trigger a func_train, but once it's started in motion it won't fully stop (only pause, if you've set those values). Link to comment Share on other sites More sharing options...
Shadriss Posted February 5, 2003 Share Posted February 5, 2003 Aru-Wen has the right of it. Basically, if you want a platform that can be individually triggered to go to a given level, youre SOL. The best bet you have at that point is two seperate elevators - onve from 1 to 2, and one from 2 to 3. No other viable MP way to do it. Link to comment Share on other sites More sharing options...
adillon Posted February 5, 2003 Share Posted February 5, 2003 can you set it up so there are two buttons at each level? one that sends the elevator up and one that sends it down? Link to comment Share on other sites More sharing options...
Shadriss Posted February 5, 2003 Share Posted February 5, 2003 That's a big negative. Plats are set up to start in one position and go to position 2. Plain and simple. Link to comment Share on other sites More sharing options...
Dragarius Posted February 6, 2003 Share Posted February 6, 2003 Unless, of course, you are talking SP...in which case you can make your elevator operate almost any way you want. But, then people don't often make SP maps, it seems, and even less often post what type of map their question pertains to. OK..so its a bit short for a rant, but that's all I have to say about that. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.