OOM-9(2) Posted February 13, 2003 Author Share Posted February 13, 2003 OK, Jedi starfighters have their uses, but I dont like them. Perhaps I use the trade fed to much... Link to comment Share on other sites More sharing options...
Darth M'ackel Posted February 13, 2003 Share Posted February 13, 2003 i like the trade fed but that could because OOM-9(2)is my brother so don't annoy him Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted February 13, 2003 Share Posted February 13, 2003 Noobs often don't get past t3 Quite contrary. Noobs usually have long draw out games that last well into t4. As a good/inter on the Zone, I rarely have a game that lasts past t3. Link to comment Share on other sites More sharing options...
pbguy1211 Posted February 14, 2003 Share Posted February 14, 2003 -sithmaster... the power of the a wing is amazing :-) -zone games are all different. you can get into trooper wars.... or if you can rush to t3, you can beat their troopers with strikes if you do it right. air is fairly useless in good rm games, by that i mean fighters. -air speeders CRUSH destroyer droids... it's pretty unevenly balanced actually. -dark troopers are very good vs troops, and can also see stealth jedi Link to comment Share on other sites More sharing options...
TheXerox Posted February 14, 2003 Share Posted February 14, 2003 Quite contrary. Noobs usually have long draw out games that last well into t4. As a good/inter on the Zone, I rarely have a game that lasts past t3. Oddly enough, I kinda like the long, drawn out games that last well past t4. But I usually save those for when I'm playing the computer, as most human players don't have that much patience. Link to comment Share on other sites More sharing options...
AU_Andy_Ewok Posted February 16, 2003 Share Posted February 16, 2003 The civs are so alike in this game you really can't call one an expert civ or one a newb civ. Link to comment Share on other sites More sharing options...
OOM-9(2) Posted February 17, 2003 Author Share Posted February 17, 2003 There is a reason why droideka's are beaten by airspeeders-they can't shoot back! If they could they would have a chance. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 17, 2003 Share Posted February 17, 2003 No they wouldn't;) Anyway I think an airspeeder is a much more useful UU then a droideka althought they are strong, they are not as useful to the Trade ed as an airspeeder is useful for the rebs. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted February 21, 2003 Share Posted February 21, 2003 air is fairly useless in good rm games, by that i mean fighters. No, air figures into RM. My usual strat is to win the trooper war and then follow up with fighters/bombers/airspeeders in t3 Link to comment Share on other sites More sharing options...
pbguy1211 Posted February 21, 2003 Share Posted February 21, 2003 Originally posted by Sithmaster_821 No, air figures into RM. My usual strat is to win the trooper war and then follow up with fighters/bombers/airspeeders in t3 dude, he said in his quote "fighters". bombers and speeders dont fall under the fighters category. hell, i rarely use fighters when the rebels, the a wings and speeders are much more effective. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 22, 2003 Share Posted February 22, 2003 I still make X-Wings. They're quite useful nevertheless. it's good in tech 3. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted February 22, 2003 Share Posted February 22, 2003 A-Wings may be good, but you are gonna need a unit with some meat. A-Wings just die too fast to AA, and speeders an't really dish it out to anything but mechs. And what about in t3. Don't tell me the only air you use in t3 are speeders and bombers. Most games don't last long enough to get to t4 and bother buying the research for the A-wing and then building a fleet of them. Fighters are the first air I build, because, when I hit t3 and are playing a good player, I'm still fighting the trooper war and trying to knock out their econ at the same time, and fighters massacre troopers and workers the same. Link to comment Share on other sites More sharing options...
OOM-9(2) Posted February 24, 2003 Author Share Posted February 24, 2003 Do you Know what I think is unfair? Some army's get 2 UU (4 for confederacy!!) and others get only 1. Why? if lucasarts couldent dig up something in the archives to use, the should have made one up. How about a nemodian technition that can give you brief control over an enemy building if you can get him inside? Link to comment Share on other sites More sharing options...
swphreak Posted February 24, 2003 Share Posted February 24, 2003 but what Niemodian would do that? they are all cowards. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 24, 2003 Share Posted February 24, 2003 Well the Confed regular UU is not strong enough so they gave them 3 more. It doesn't change anything except that predators rulz!!! The probot have such a big impact:rolleyes: ! OK the a-wing may give the rebs a little advantage...but they are supposed to have the best Air so it's normal. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted March 1, 2003 Share Posted March 1, 2003 The a-wings were included to differeniate rebellion air from naboo and republic Link to comment Share on other sites More sharing options...
Ecks_Gecar Posted March 3, 2003 Share Posted March 3, 2003 I usually only use Rebels Confederacy or Wookiees when playing. I never used TF cause I usually wipe through them when I play RM on the Zone. One game I did decide to see how they were. My conclusions: They SuCk lol but in more detail.... They ReAllY SuCk now ok I'll stop They can't mine Resouces (in my opinon) for beans. There Troopers (in my opinon) are useless There Air units not upgraded are horrible (again in my opinon) I could only find 2 things that I liked about them. The Droidekas are sick And there AC looks cool (yes thats stupid) Link to comment Share on other sites More sharing options...
pbguy1211 Posted March 3, 2003 Share Posted March 3, 2003 yeah, but the no prefabs makes for some good rushing abilities Link to comment Share on other sites More sharing options...
AlliedCommander Posted March 4, 2003 Share Posted March 4, 2003 I think tf are one of the weaker civs, only 3 strengths, 2 if you are on a waterless map. But its all about the player, civ diversity is a small part of the picture. Tf has one of the best mining capabtilities(3 ore techs) so that statement was pathetic. Their troops are not that bad, it's not like they operate at only 25% efficiency. I wonder how eefective mixing the dds with them would be. The Empire seems to be the best civ, noticeably. They have great -mechs--hvy. weapons--sith- and ok troops. They have bad air and sea, though sea is not that lacking. Empire gets every ship but the advanced cruiser. Specifically they got the 4rth best sea. This seems unbalanced sice naboo and tf can be limited to 2 strengths on a waterless map. ---maybe this is so because the empire was arguably the largest power (no they are not my fav civ.) Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted March 4, 2003 Share Posted March 4, 2003 No pre fabs just makes for fast rushes. LA somehow did what ES didn't, they balanced the "no pre fab" bonus in the early ages. Allied-The Imps are just well rounded. They don't suck at anything, but the only area where they are strong in is mechs. They are lacking quite a few Heavies/Trooper/Sith upgrades and techs, which puts them behind the civs that have those techs. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted March 4, 2003 Share Posted March 4, 2003 I think the well-roundedness of the Empire should have been used with more civs. I think the Confederacy realistically should be a well-rounded civ, so in the game I think their only strength should be troopers, their mechs and heavies should be weaker but their air stronger (I still can't get over the fact they have worse air than gungans). I also think the Republic should be more rounded, with weaker air and slightly weaker troopers but stronger heavies. The SPHA-T in the movie kicked butt while you can't even get heavy artillery in the game. Trade Federation are good how they are, not weak but not overly strong either. I think one of their best qualities that hasn't been mentioned yet is the extra range their fortresses get, so you can't take them out directly with an Air Cruiser (you can get around that by attacking ground near the fortress, but I mean if you just click to attack the fortress). Link to comment Share on other sites More sharing options...
AlliedCommander Posted March 4, 2003 Share Posted March 4, 2003 I don't think the empire is missing too many hvy weapons and sith techs, there is just nothing unique about them--no unique techs to boost hps or range. Confederacy mechs aren't espiecially good---they are behind empire, tf and gungans (still are capable). Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted March 4, 2003 Share Posted March 4, 2003 They are behind most of the other civs in thsoe catergories Link to comment Share on other sites More sharing options...
OOM-9(2) Posted March 14, 2003 Author Share Posted March 14, 2003 I dont see the point in A-wings. The few times i use the rebs i can't find anything usefull for them to do. Link to comment Share on other sites More sharing options...
pbguy1211 Posted March 14, 2003 Share Posted March 14, 2003 oom-9.... play me and if you last long enough for me to use them on you i will Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.