000nate Posted February 6, 2003 Posted February 6, 2003 I need to make one of my forests have amuch more detail or something. I have rain, and trees and am going to add lots of plants but I think it will still need something else. My last area of the forest I was working on worked out great because it was so small and thus making the rock walls seem much closer and giving it a busy feeling. But this area is about 4 times as big and I need some more well...pizazz
wedge2211 Posted February 6, 2003 Posted February 6, 2003 Hills and valleys. And little streams or rivers.
000nate Posted February 6, 2003 Author Posted February 6, 2003 I knew about that in the first place but the area of the forest isn't nearly big enough for valleys and I already have plans of integrating hills into my map.
Dragarius Posted February 8, 2003 Posted February 8, 2003 Big rocks to go around or over... Can you make fallen trees?
000nate Posted February 8, 2003 Author Posted February 8, 2003 I don't know how. I'm guessing its just another model.
dvader28 Posted February 8, 2003 Posted February 8, 2003 Get a big cuboid brush, then use vertex and edge editing (v key and e key i think) to make it rock shaped.
000nate Posted February 8, 2003 Author Posted February 8, 2003 dvader of course I know how to make rocks. I'm not that dern stupid you fool! I was talking about fallen down trees.
000nate Posted February 8, 2003 Author Posted February 8, 2003 and of course you should know that it can't be big like you said it has to be small enough to avoid the max patch plane error.
dvader28 Posted February 9, 2003 Posted February 9, 2003 i thought it would be obvious not to make it that big. You could make broken/fallen trees with several cylinder brushes....just draw a cylinder, move the vertexes etc to make it look tree-like, then make little cylinders and twist them around...might take some time, but you could make it look phat. And there's no need to call me a fool.
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