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Wall is messed up and I cant figure out what the hell is wrong, PLEASE HELP!


Miss_Stalker

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A lil info,

 

Editor Used: GTK Radiant

Level is for MP

 

I can't figure out what the hell went wrong. There is no wall in my editor but when I make the bsp and test in the game, theres a big wall where it isnt supposed to be :confused: Anyone know what I'm doing wrong? Is something wrong wiht my gtk radiant?

 

 

Heres the ss if that owuld help.

 

Radiant view http://www.geocities.com/queen_mary_3/cargo.jpg

 

In game view http://www.geocities.com/queen_mary_3/cargo2.jpg

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first off it would help if those links weren't "broken" so to say. What are you compiling in this could make a difference, but I will tell you, I've heard of a lot of strange things but a wall appearing for no reason, on a rating from 1, being not strange at all to 10 being really realy strange I would give this a 9.6. Of course the glass incident was pretty good too. Oh never mind. Just better hope someone can answer your ? better than I. :)

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first off it would help if those links weren't "broken" so to say. What are you compiling in this could make a difference, but I will tell you, I've heard of a lot of strange things but a wall appearing for no reason, on a rating from 1, being not strange at all to 10 being really realy strange I would give this a 9.6. Of course the glass incident was pretty good too. Oh never mind. Just better hope someone can answer your ? better than I. :)

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In Radiant, try zooming REALLY far out and seeing if there's a huge brush that crosses the whole map, but you wouldn't have seen if you were at normal zoom. Sometimes I've seen that, usually when I do something iwth the clip/edge/vertex tool that Rad doesn't like, and I end up with a brush so big I can't see its boundaries. If you do find such a brush, just delete it.

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If you don't find it, run a "q3map2: BSP -meta" command from BSP menu with BSP monitoring enabled in Preferences. The compiler will find that brush for you and the new GtkRadiant will pop-up a Debug Window as soon as the compiler finds the brush and selects it for you. Just delete it as wedge said.

 

If there are more than one errors, look at them one by one (just click on the error in Debug Window and GtkRadiant selects the buggy thing for you), but if you have to delete more than one, do it backwards from the bottom of the list!!!

 

 

Another option is using the BobToolz / Brush cleanup tool from plugins menu.

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