boinga1 Posted February 12, 2003 Share Posted February 12, 2003 ok, all those 'ghost' skins...they all say they just 'applied' the morgan shader to do it, and i understand the morganghost shader in the players.shader, but errmm...now would i 'apply' the ghost shader to a custom skin/model? Link to comment Share on other sites More sharing options...
boinga1 Posted February 14, 2003 Author Share Posted February 14, 2003 [?]umm OK...BUMP please can no one help me?[/?] Link to comment Share on other sites More sharing options...
Higginson Posted February 14, 2003 Share Posted February 14, 2003 i hav no idea if this will work, but couldnt u just make a folder called shaders, thn put the ghost shader in and rename the shader to the player name eg. kyle? just an idea. Link to comment Share on other sites More sharing options...
zeek2304 Posted February 14, 2003 Share Posted February 14, 2003 Just try opening up the shader, renaming everything that has to do with morgan kyle. Mainly the locations and stuff. But if it is a custom model you might have to rename the extensions alltogether. But it shouldn't be too complicated. Link to comment Share on other sites More sharing options...
boinga1 Posted February 21, 2003 Author Share Posted February 21, 2003 yah i guess...but what if it's a shader with more image files than morgan? Link to comment Share on other sites More sharing options...
ksk h2o Posted February 21, 2003 Share Posted February 21, 2003 in the root direcotry for you model, where you have the models folder, and the sounds folder and the bots folders (if they exist) you need to create a folder called shaders. In there, copy the shader file for morgan. open up the morgan.shader (or whatever it's named) with notepad, and edit the lines where you see models/players/morgan/thetexturename.tga with the texture file pathc for your model. you do not want to edit the path for the effect though (the blue glow), just the paths for the morgan skin to your model's skin. rename the shader with your model name and voila! Link to comment Share on other sites More sharing options...
KaiaSowapit Posted February 25, 2003 Share Posted February 25, 2003 Pending Kman's approval, here's a shader I made for his fantastic Yoda model that gives it that "Blue Glowie" look, just like Morgan's Ghost in SP: models/players/yoda/h_alpha { q3map_nolightmap { map models/players/yoda/h_alpha.tga alphaFunc GE192 depthWrite rgbGen lightingDiffuse } { map models/players/yoda/h_alpha.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse alphaGen wave sin 0.7 0.1 0.1 0.1 } { map models/players/morgan/blue_glow blendFunc GL_ONE GL_ONE rgbGen wave sin 0.9 0.1 0.1 0.1 } } models/players/yoda/yoda_head { surfaceparm metalsteps q3map_nolightmap sort seeThrough { map models/players/yoda/yoda_head.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingDiffuse alphaGen wave sin 0.7 0.1 0.1 0.1 } { map models/players/morgan/blue_glow blendFunc GL_ONE GL_ONE rgbGen wave sin 0.9 0.1 0.1 0.1 } } models/players/yoda/yoda_body { q3map_nolightmap { map models/players/yoda/yoda_body.jpg blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingDiffuse alphaGen wave sin 0.7 0.1 0.1 0.1 } { map models/players/morgan/blue_glow blendFunc GL_ONE GL_ONE rgbGen wave sin 0.9 0.1 0.1 0.1 } } Hope that helps! Link to comment Share on other sites More sharing options...
boinga1 Posted February 25, 2003 Author Share Posted February 25, 2003 yah, i got it, thanks khk h2o. just for the record, there is already a yodaghost out there. For a cool effect, though, you could make the red skin glow red by changing the "blue_glow.jog" to red, then telling the shader to use that instead of the blue_low. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.