TrStC0 Posted February 13, 2003 Share Posted February 13, 2003 hm... yeah, I'm new at mapping, and I know this'll sound stupid, but I built a simple map, using Rich's tutorial... when I hollow a brush for my room (this is just a one-room map, so far), it works fine, but when I put a bunch of brushes together to make my room, when I go to test in JKII, I get what I'm asuming you mean by the 'hall of mirrors' effect... can anyone help? Link to comment Share on other sites More sharing options...
wedge2211 Posted February 13, 2003 Share Posted February 13, 2003 i'm guessing you have a leak in your map. First, make sure all the brushes touch (not intersect) each other: you can't leave ANY space open to the void. If the leak is occurring between two brushes (wall and floor, for example), this will fix it. Second, make sure all the inside surfaces of the brushes (the wall interiors) are textured. If the leak looks like it's coming from everywhere, I'm guessing you left your inside brush faces as caulk. Link to comment Share on other sites More sharing options...
TrStC0 Posted February 13, 2003 Author Share Posted February 13, 2003 Sorry, but nope. No caulk on the inside of my room at all (yet), no leaks... I just dont understand... Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 13, 2003 Share Posted February 13, 2003 A screenshot from the editor would be good to see what you did. From all the three views + one 3D view would be more helpful. Link to comment Share on other sites More sharing options...
Shadriss Posted February 14, 2003 Share Posted February 14, 2003 Originally posted by TrStC0 Sorry, but nope. No caulk on the inside of my room at all (yet), no leaks... I just dont understand... That statement makes me curious - If it isn't caulked yet, and you haven't put actual TEXTURES on those surfaces, what IS in there? If it's the blue-and-black checkerboard, this ALSO would cause the HOM. Just an idea that occured to me. Link to comment Share on other sites More sharing options...
TrStC0 Posted February 14, 2003 Author Share Posted February 14, 2003 nono, the INSIDE isnt caulked... the outside is. i really have nothing in the room yet, as i destroyed my old room and created a new one and left it empty to test to see if i get the HOM... just my info_player_start or whatever its called and a light. ive textured the walls on the inside. i have the screenshot, but no time to upload it right now... i will tomorrow Link to comment Share on other sites More sharing options...
wedge2211 Posted February 14, 2003 Share Posted February 14, 2003 Check to make sure your info_player_start is entirely inside the room...if it's "falling out," then you'll just end up in the void. Link to comment Share on other sites More sharing options...
TrStC0 Posted February 15, 2003 Author Share Posted February 15, 2003 heres the screenshot www26.brinkster.com/dmn1296/shot1.jpg Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 15, 2003 Share Posted February 15, 2003 Seems OK to me. Weird. What is that green line on the front and side view at -120? Only one more thing. I know this is stupid a bit but I have to ask these. Are you sure that the map is compiled correctly? No problems with the compiler? No error messages? Did you check the junk.txt file? BTW: what do you use? Sof2map or q3map2? Anyway, if I were you I would try with the other one too. Just to see what happens. Link to comment Share on other sites More sharing options...
TrStC0 Posted February 15, 2003 Author Share Posted February 15, 2003 that green line is my light... lol i'm pretty sure its compiling fine, but i havent been checking the junk.txt file. yes, i'm using sof2map. i'll make a new map and see what happens Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 15, 2003 Share Posted February 15, 2003 Originally posted by TrStC0 that green line is my light... Hehh It seems I haven't started JK2Radiant for a very long time. Check that junk.txt file if it exists. It's in the TEMP folder. Link to comment Share on other sites More sharing options...
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