-Chrono_MOT- Posted February 18, 2003 Share Posted February 18, 2003 Anyone else had the problem where they compile their map, and the water is either black or solid? I didn't have this problem with my first map, but I go to compile my newest maps and the water is always dark...instead of blue/translucent. Does anyone have a fix for this? Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted February 18, 2003 Share Posted February 18, 2003 I had this a while back, I think I just used a different water texture. Link to comment Share on other sites More sharing options...
Eldritch Posted February 19, 2003 Share Posted February 19, 2003 If it's solid, are you sure you've used caulk_nonsolid to create the brush and then textured only the top and bottom with the water shader? I've never seen black water before... are you sure that there's enough light in the room? And which water shader are you using? Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 19, 2003 Author Share Posted February 19, 2003 Is that what I have to do? I'll give that a shot. I'm using water2 from bespin. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 19, 2003 Author Share Posted February 19, 2003 That didn't work, and I'm using nolight compile. Link to comment Share on other sites More sharing options...
Eldritch Posted February 19, 2003 Share Posted February 19, 2003 What compiler are you using? Sof2map, or q3map2? Try using a compile that brings in light info - not sure if that has an effect on the water or not, but it's worth a try. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 19, 2003 Share Posted February 19, 2003 I have the same problem. The more interesting is that the same shader (bespin/water2) and the same method of creating works in the same map just elsewhere. And where it works it works in two different way. One of the waters is OK, the other looks good, but sometimes behaves as it was only a nonsolid brush (no water effects). And the third is the black, nonsolid. In ONE map... And the things can change from compile to compile. I use q3map2. As the new 2.5.2 is out I'm going to give it a try. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 20, 2003 Author Share Posted February 20, 2003 So I should use q3map to compile? Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 20, 2003 Share Posted February 20, 2003 Don't know. I use it and I have the above problems... Link to comment Share on other sites More sharing options...
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