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Why dark water?


-Chrono_MOT-

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Posted

Anyone else had the problem where they compile their map, and the water is either black or solid? I didn't have this problem with my first map, but I go to compile my newest maps and the water is always dark...instead of blue/translucent.

 

Does anyone have a fix for this?

Posted

If it's solid, are you sure you've used caulk_nonsolid to create the brush and then textured only the top and bottom with the water shader?

 

I've never seen black water before... are you sure that there's enough light in the room? And which water shader are you using?

Posted

What compiler are you using? Sof2map, or q3map2?

 

Try using a compile that brings in light info - not sure if that has an effect on the water or not, but it's worth a try.

Posted

I have the same problem. The more interesting is that the same shader (bespin/water2) and the same method of creating works in the same map just elsewhere. And where it works it works in two different way.

 

One of the waters is OK, the other looks good, but sometimes behaves as it was only a nonsolid brush (no water effects). And the third is the black, nonsolid. In ONE map...

 

And the things can change from compile to compile. I use q3map2. As the new 2.5.2 is out I'm going to give it a try.

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