KaiaSowapit Posted February 24, 2003 Share Posted February 24, 2003 Would anyone here familiar with A|W's Maya be willing to help me get started modeling for JK? Specifically, I would like to know what utilities/drivers I'd need to export to GLM. Also, is it possible to import an existing GLM into Maya for modification? I'm using Maya 3.5 (a legitimate licensed copy I might add ). Any help would be greatly appreciated. Thanks! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 24, 2003 Share Posted February 24, 2003 Uh you need a softimage XSI (3.0) export plugin for the glm to be compiled. The only one im aware of is for 3D studio max 4.x. Link to comment Share on other sites More sharing options...
clu Posted February 24, 2003 Share Posted February 24, 2003 Assuming you eventually bring it into 3DS max for exporting, I suppose you could work on it in Maya until then. For importing existing JK2 models, you could probably open it in Milkshape 3D (http://www.swissquake.ch/chumbalum-soft/ms3d/index.html) then export it to a Maya recognized format. -clu Link to comment Share on other sites More sharing options...
KaiaSowapit Posted February 24, 2003 Author Share Posted February 24, 2003 Thanks fellas. Sounds like I'm SOL as I don't own 3DS max or have access to it. I keep my radar up though... should anyone stumble on a solution for Maya, please let me know. Thanks again! BTW Psyk0, your Yarael Poof model rocks! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 24, 2003 Share Posted February 24, 2003 Ohh a fan!!! ehh i mean thanx! Link to comment Share on other sites More sharing options...
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