master_thomas Posted March 31, 2003 Share Posted March 31, 2003 That's where the region tool becomes almost necessary. To find the count, I think, filter patches, invert selection, unfilter patches. I think the patches count on the brush count and the selected brushes aren't. Link to comment Share on other sites More sharing options...
wedge2211 Posted March 31, 2003 Author Share Posted March 31, 2003 thomas: By that method, 1,113. So...um, I finished all the architecture...and put the powerups/spawn points in their approximate final positions...and gave it a prelimenary bot route. I wanted to see what the gameplay is like (I still have to add various details to the map before it will be in any final state whatsoever). Anyways, the gameplay was pretty cool overall, it was interesting to play a game where you only have to take a few steps down a corridor to escape your enemy (unless he has the flechette grenade launcher or the repeater, they kinda rule the map). However...I have one major problem. What's wrong with this picture: That was in a game with 7 bots and me spectating. I tried a couple other games, and found that the map held a half-decent frame rate in a 3-4 player game, MAXIMUM 5-6 players. Not too bad, as it is a small map, but I suspect the engine is drawing a lot more crap than necessary. I'll be working on FPS optimization quite a bit, any suggestions are welcome. Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 31, 2003 Share Posted March 31, 2003 Nice Link to comment Share on other sites More sharing options...
master_thomas Posted April 1, 2003 Share Posted April 1, 2003 What about total, including the hint, caulk, skybox, etc? 5 fps? Ouch. Think about playing that online on a server where your ping would average 140(I have some like that). <shudders>. Break the map up as well as you can. Lower visibility. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 1, 2003 Author Share Posted April 1, 2003 One step ahead of you, I'm gonna run another test compile in minutes. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted April 1, 2003 Share Posted April 1, 2003 Still looking great, I love the lighting next to fett's head. Good Luck fixing the FPS. Put me on the list of people who want to beta test it. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 1, 2003 Author Share Posted April 1, 2003 Ahhh.... Still, the map runs much better mith <=6 players. Link to comment Share on other sites More sharing options...
master_thomas Posted April 2, 2003 Share Posted April 2, 2003 Put me up their with Altus_Thrawn, or I recommend(although I'm still new to mapping and haven't released a completed project yet) open beta. It's much easier. Maybe, when you're ready, put the beta version up for download and open a beta testing thread, or starting a server with this on and enabling auto-download. I'm putting "The Attack on Yavin" up for open beta at my site. Beta build 2 is coming out soon, of course, I shouldn't advertise on your thread. Why don't you do that too? You don't have communicate through e-mail as much, plus, lots more points with a beta testing thread;). At least fps is improving. 52 with 6 players. That's pretty good. How many with 7 now? Is their a leap in lag or does the rate of increase grow after 6? Good look with framerate optimization. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 2, 2003 Author Share Posted April 2, 2003 The 38 FPS reading is with 8 players, 7 bots and me spectating, although I did see it hit 40's a couple times, maybe 50's in that area. (Actually, that area is a "trouble spot," it's not representative of the rest of the level.) I have a couple other things to try out to boost frame rates. I don't know if they'll affect that area in particular, but there should *crosses fingers* be some general improvement. No beta decisions have been made on this map yet. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted April 2, 2003 Share Posted April 2, 2003 Looks like you'll get the framerates up enough. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 4, 2003 Author Share Posted April 4, 2003 Okey-dokey, I'm going through this map trying to add details, but...man, all those curves! Does anyone out there know of any sites where I might find organic-looking models to put in this map? Link to comment Share on other sites More sharing options...
Pnut_Man Posted April 4, 2003 Share Posted April 4, 2003 Dead Vong laying on the ground...DO IT WEDGE...YOU KNOW YOU WANT TO!!! Link to comment Share on other sites More sharing options...
master_thomas Posted April 4, 2003 Share Posted April 4, 2003 Let's get to the basics. Plants. Everyone knows plants are organic. Otherwise, look for fungi, and it seems to fit. Plus, if you want to build it out of brushes, a 'shroom's all curves;). Dead Vong, well, that would make sense, but remember: Lost, advanced society. Not the location for recent mass slaughter(unless you want that in your ffa storyline). So, the fps is still improving. Good. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 4, 2003 Author Share Posted April 4, 2003 Originally posted by master_thomas Let's get to the basics. Plants. Everyone knows plants are organic. Plants are organic? REally? ...FIND ME SOME! I'd put them in if I had some good ones, the yavin ones are too leafy and ferny. Dead Vong, well, that would make sense, but remember: Lost, advanced society. Not the location for recent mass slaughter(unless you want that in your ffa storyline). Yeah, I know the story I made up for my map. Originally posted by pnut_master Dead Vong laying on the ground...DO IT WEDGE...YOU KNOW YOU WANT TO!!! Wanna find me some dead vong models? Unfortunately, even if there are some, I don't think they would fit very well with the theme. This map is far too "nice" for vong! Link to comment Share on other sites More sharing options...
ioshee Posted April 4, 2003 Share Posted April 4, 2003 Hey Wedge, Sorry I haven’t uploaded that music yet. I've been kinda out of it for a little while. I'm still planning on doing it and I'll let you know when I do. What kind of "details" are you thinking of adding? Just my humble opinion, but I think too many models could detract from the organic peaceful value. Great work so far. I don’t mind playing with 5 fps (j/k I know you’ve probably already fixed it.) Link to comment Share on other sites More sharing options...
wedge2211 Posted April 4, 2003 Author Share Posted April 4, 2003 That's okay, I think the Myst music is working very nicely. But sure, upload stuff, I'll consider it. "Details" would be the helices, those green "light-pods," ridges and bumps, etc. I'm playing with hanging fern and grass models upside-down from the tunnels to see what that looks like. I'm trying to keep the theme uppermost in mind as I do this (makes detailing really tough...I can barely use brushes!) Link to comment Share on other sites More sharing options...
Pnut_Man Posted April 4, 2003 Share Posted April 4, 2003 The Vong thing was a joke, I'm waiting for jk3 and Kotor until I start bashing people to begin huge NJO TC Mods I'll try finding some good organic models, maybe some of my modeller friends can whip up some cheap ones for you... Link to comment Share on other sites More sharing options...
The Truthful Liar Posted April 5, 2003 Share Posted April 5, 2003 I think wedge already got his resources for plant/organic models now. ; ) Link to comment Share on other sites More sharing options...
wedge2211 Posted April 5, 2003 Author Share Posted April 5, 2003 Yeah, I got a few already. Variety always helps though, if any of you see anything else that might work in this setting, please let me know! Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted April 7, 2003 Share Posted April 7, 2003 whoa, dude, that looks awesome!!!!!!!!!!!!!!!! cant wait to download it! very nice, ive never seen anything like it! Link to comment Share on other sites More sharing options...
master_thomas Posted April 7, 2003 Share Posted April 7, 2003 That's 'cause there is nothing like it! Link to comment Share on other sites More sharing options...
wedge2211 Posted April 10, 2003 Author Share Posted April 10, 2003 I'd just like to take this time to announce that I'm planning a complete from-scratch overhaul of the map that will delay release by about 7 months.... No, just kidding. Seriously, I just want to reassure all y'all (why am I from Massachusetts and saying that? No idea) that I am indeed working on this, just haven't updated in a while. I'm back at school now, and the project will speed up once I finish this English paper and computer science midterm...blearg... Link to comment Share on other sites More sharing options...
master_thomas Posted April 11, 2003 Share Posted April 11, 2003 I'm back at school now, and the project will speed up once I finish this English paper and computer science midterm...blearg... Glad I'm not in College. (I will be in four years. Wow, I'm younger than over 90% of my fellow forum goers.) y'all (why am I from Massachusetts and saying that? No idea) 'cause Don't worry Wedge, I'm starting to use more slang too. Uh oh. Pop-up coming. Every day for the last two weeks, pop-ups have caused my browser to crash. Dang advertisements. DO YOU THINK WE GIVE A ****? MOST OF US CLOSE THEM BEFORE THEY EVEN LOAD YOU *****ES!!! Okay, as I calm down and reduce my profanity (fewer asterisks for a better tomorrow! lol) , I will say, "Man, I wish we had more vacation time." Any luck with the fps? Not that it will bother me too much (I never seem to have fps problems. I guess I'm lucky) Link to comment Share on other sites More sharing options...
LITE Jedi Posted April 11, 2003 Share Posted April 11, 2003 I'm back at school now, and the project will speed up once I finish this English paper and computer science midterm...blearg... I feel your pain. Link to comment Share on other sites More sharing options...
master_thomas Posted April 13, 2003 Share Posted April 13, 2003 So, how's school going? Get anything done? How's fps (I've been trying to improve fps in my levels and have not been having any luck with area portals. Link to comment Share on other sites More sharing options...
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