yangyan Posted February 27, 2003 Share Posted February 27, 2003 nonsolid walls? how? nonsolid forcefeilds? how? ice? how? Link to comment Share on other sites More sharing options...
Hockey07 Posted February 27, 2003 Share Posted February 27, 2003 Ice is simple. Just make your ice and texture it, then copy and paste it and put it right above the origanal ice, and make this one grid unit high, un grid unit above the first thing. Then go to TEXTURES and then the SYSTEM textures folder, select the ice that is ontop, and give it the SLIDE texture. That makes ice! As for the nonsolid items you can do the following: You can make the items nonsolids, but I forget how (i think its a texture for some reason lol).. Or you can just, for the forcefield, go to the TEXTURES thing and then go to TESTS. There is a texture folder thing called TESTS. Go to that and in there look for a forcefield one (there are 3 or 4). One or two of those are non solid. Use those for your forcefield. Hope this helps2! Link to comment Share on other sites More sharing options...
wedge2211 Posted February 27, 2003 Share Posted February 27, 2003 If you texture the unseen surfaces of your wall with "nodraw," it will be nonsolid. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 27, 2003 Share Posted February 27, 2003 And if you still use JK2Radiant there is an option in the Edit menu (maybe somewhere else, but the shortcut is CTRL+U) called Make Nonsolid. In GtkRadiant this is missing, and CTRL+U is CSG Merge instead. And I don't know if this works with q3map2 or not. Of yourse you can make an own shader with "surfaceparm nonsolid" any time. Hmm... you've got pretty many options. Link to comment Share on other sites More sharing options...
yangyan Posted March 1, 2003 Author Share Posted March 1, 2003 thaxs Link to comment Share on other sites More sharing options...
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