Drico Posted February 27, 2003 Share Posted February 27, 2003 Ok I'm trying to make myself a player model and I am makeing a Drcio v2. So I was wondering if their is anyone with 3ds max that would get me a copy of prisoner I could use in milkshape, and then do the rigging and waying for me. Please Link to comment Share on other sites More sharing options...
Rebel_Spy Posted February 27, 2003 Share Posted February 27, 2003 You always can export the .glm of the prisioner directly into Milkshape using exporting script for Ghoul2 (check Milkshape official site for this one), make the modification that you want, and then export it as .md3 or .3ds Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 27, 2003 Share Posted February 27, 2003 Rebel is right: You need milkshape not 3D max, 3D max cant read .glm files...when modifications are done you can export. Link to comment Share on other sites More sharing options...
Drico Posted February 28, 2003 Author Share Posted February 28, 2003 Oh ok, thanks again gentlemen, but once I have exported I will need somone with 3ds max to rig it a weigh it correct? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 28, 2003 Share Posted February 28, 2003 You are correct sir! Link to comment Share on other sites More sharing options...
Psynex Posted February 28, 2003 Share Posted February 28, 2003 Actually, you can probably do it all in Milkshape then you just need someone to convert your file into a GLM file and send it back to you. It's been done before by a couple of people here. I think if you assign all your verts accordingly, using the JK2 skeleton in Milkshape, then export to 3DS (I think) and have someone convert it for you. I'm not sure if exporting 3DS from Milkshape preserves the skeleton, but there's got to be a format that will work. I'll test that now and return with my findings. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 28, 2003 Share Posted February 28, 2003 I doubt milkshape could properly weight the mesh, im sure when it's exported, the vert weights will be lost. But what do i know? i've never actually weighted anything in milkshape, i always use max. Feel free to experiment! Link to comment Share on other sites More sharing options...
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