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Comets


yangyan

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Easiest would be an animated shader. Easy in terms of construction, not in creating the shader.

 

I would make a brush for the comet. Create multiple scripts to initiate, move and remove the comet. Each should be a different path and each would need its own target_scriptrunner.

 

Then set a target_random pointed to the target_scriptrunners.

 

Comets will move in a random sequence.

 

Or did you just want one comet that only appeared randomly?

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