Eldritch Posted March 12, 2003 Share Posted March 12, 2003 Was wondering if anyone has the skill/ability to do a small mod for my clan. I don't know anything about modding, but I imagine it'd be pretty simple to cut&paste this stuff from existing mods. Here's a list of what I'd like : 1. Ability to choose individual saber hilts in-game 2. Ability to customize saber color (TCK Mod or similar) 3. Ability to use Emotes 4. Model scaling 5. NOTHING else - no alteration of saber damage, or additional stances, or anything. Essentially I'd like the game to be left as it is, but with the addition of the aforementioned features. Anyone that can do this for me will receive a reward! Link to comment Share on other sites More sharing options...
Azymn Posted March 12, 2003 Share Posted March 12, 2003 If you d/l good ole' JediMod 1.2 and set your cvars right, that's just what you'll get - you can turn off all the additional fuss. Link to comment Share on other sites More sharing options...
Eldritch Posted March 12, 2003 Author Share Posted March 12, 2003 Doesn't it add the additional stances? I don't want those... Link to comment Share on other sites More sharing options...
Azymn Posted March 12, 2003 Share Posted March 12, 2003 You can turn them off. Link to comment Share on other sites More sharing options...
Eldritch Posted March 12, 2003 Author Share Posted March 12, 2003 How? I just looked thru the cvar list and it doesn't seem to be there. Link to comment Share on other sites More sharing options...
Wudan Posted March 12, 2003 Share Posted March 12, 2003 It wouldn't be hard to take them out of code -- is that what you wanted to ask me about? Link to comment Share on other sites More sharing options...
Eldritch Posted March 12, 2003 Author Share Posted March 12, 2003 Yep. The source code for JediMod 1.2 is downloadable, but I have no clue what to do with it once I have it. I know you're busy, so if you don't have time, perhaps you could always point me in the correct direction? Link to comment Share on other sites More sharing options...
Azymn Posted March 12, 2003 Share Posted March 12, 2003 The cvar is mod_extraStances. Set it to "0" and you shouldn't cycle thru the new stances. IF you want to remove it from the code, search for that cvar in the JediMod source - there are 3 places you'll have to change if you want to just plain remove it totally. Link to comment Share on other sites More sharing options...
Eldritch Posted March 12, 2003 Author Share Posted March 12, 2003 Thanks guys. I think I can control it with cvars and such, so there's no need for a new mod. Thanks for the enlightenment! Link to comment Share on other sites More sharing options...
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