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Making a mirror..?


kiljo

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Posted

I'm bit new to editing and i use JK2Radiant. I need help to make a usual mirror like the one on the last map in the campaign.

Posted

Thanks. I tried to make a mirror the way the turorials said by making a "brush"?? with mirror1 texture, and infront of it i placed

a misc_porta_surface. but the mirror appears like a white grid.

am i doing something wrong here?

Posted

Its the same in every thread with questions about mirrors "Use the search function"

or dont you know how to make mirror too??

Posted
  Quote
Originally posted by kiljo

Its the same in every thread with questions about mirrors "Use the search function"

or dont you know how to make mirror too??

 

Leslie has NO IDEA how to make a mirror. Not a clue :)

Posted

Nah, OK. I don't believe. :) I make a map with mirror. If it works, I will believe. Probably will, because I rediscovered the DOTF V2.0 thread, and there they say that it works but not for patches.

 

I'll be back...

  • 4 weeks later...
Posted

Did you test it yet Leslie?

 

I tried it just like the tutorial that WEDGE posted but I couldn't get it to work.

Either it’s user error on my part or Wedge needs to check his sources better (j/k wedge, I know you do this free of charge… right?)

Posted

I tested but no success. Yet. :D

 

[edit]

OK, my stupidity...

 

This is what works: only they system/mirror_yavin was operational from the default shaders I tried. I didn't try the second mirror floor from the yavin set, so it can be OK too.

 

The point is that the engine displays that default black-white texture when it has nothing to display. In the system/mirror_yavin shader a plain all-black texture is mapped onto the surface, so the engine finally has something to display => it doesn't make that annoying grid any more.

Posted

Use mirror_floor 2 with the mis_portal surface but keep it 64 units away from the surface and no further then 64 units.But the most importen thing is the lighting on the surface.You just have to mess around with it.Thats how i got it to work.So try that

Posted

With system/mirror_yavin the lighting is not a problem, it has q3map_nolightmap in the shader code. :) And it not uses a floor texture blended with the mirrored image so better for standing mirrors. that mirror_floor_2 or what the name is is good for mirroring floors. What a surprise! :D

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