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Making a mirror..?


kiljo

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Thanks. I tried to make a mirror the way the turorials said by making a "brush"?? with mirror1 texture, and infront of it i placed

a misc_porta_surface. but the mirror appears like a white grid.

am i doing something wrong here?

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  • 4 weeks later...

Did you test it yet Leslie?

 

I tried it just like the tutorial that WEDGE posted but I couldn't get it to work.

Either it’s user error on my part or Wedge needs to check his sources better (j/k wedge, I know you do this free of charge… right?)

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I tested but no success. Yet. :D

 

[edit]

OK, my stupidity...

 

This is what works: only they system/mirror_yavin was operational from the default shaders I tried. I didn't try the second mirror floor from the yavin set, so it can be OK too.

 

The point is that the engine displays that default black-white texture when it has nothing to display. In the system/mirror_yavin shader a plain all-black texture is mapped onto the surface, so the engine finally has something to display => it doesn't make that annoying grid any more.

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With system/mirror_yavin the lighting is not a problem, it has q3map_nolightmap in the shader code. :) And it not uses a floor texture blended with the mirrored image so better for standing mirrors. that mirror_floor_2 or what the name is is good for mirroring floors. What a surprise! :D

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