<|FeaR|>Storm Posted March 13, 2003 Share Posted March 13, 2003 Hey me again. Q1.-Doh! I could knock myself on the head.. I lost my knowledge how to make an elevator (func_plat) stay on the top level and use trigger to go down. But instead it just does the opposite it waits below and then goes up when triggered. What did I need to do again to make this go the other way? Q2.-How can I make a staircase go in a turn like as in Episode 2 the archives building. I tried a lot of things. Q3.- I still dont get it on the whole fog thingy explained on richdiesels site. Q4.- I really want this map im building created with bot support. Thanks. Storm Link to comment Share on other sites More sharing options...
<|FeaR|>Storm Posted March 13, 2003 Author Share Posted March 13, 2003 Sorry forgot. Q5. How can I make a forcefield and also have it turned on/off by using trigger_multiple? Storm. How can I make a shader for my door texture I made?? Link to comment Share on other sites More sharing options...
wedge2211 Posted March 13, 2003 Share Posted March 13, 2003 Q1. Put the Elevator at the bottom of its intended movement and give it a negative height value. Q2. A staircase that makes a single turn or a spiral stair? A single turn could be easily achieved with a stair brush that's cut at a 45 degree angle. A spiral...the best description I saw of how to make one was to make a square brush the size of your stair's "footprint," make it into an 8-sided (or any even number...the number of steps) brush, then select the clip tool and cut from each corner to its exact opposite corner while keeping the whole thing selected. It'll look like a cut-up squared-off pie when you're done. Now, select all the wedges except one, and move them UP (z-axis) by the width of the brush. Deselect the next wedge in line and move the remaining ones up again. repeat the process. To make a cieling for the spiral stairs, just copy the stairs and move them above the original position. Q3. Rich has aobut the best explanation there is! What don't you get specifically? (The basic idea is, you put a brush covered in nodraw where you want the fog to be, then cover the top and bottom with a fog shader.) Q4. I made this tutorial, some people found it helpful: http://wso.williams.edu/~jshoer/botroute.htm (It's also listed on the Resources thread.) Q5. Make the forcefield a func_usable and target it with a trigger_multiple. Some of those questions could be easily answered by using the forum search tool. Link to comment Share on other sites More sharing options...
ioshee Posted March 13, 2003 Share Posted March 13, 2003 I just wanted to say that Wedge's bot support tutorial is the best I have EVER seen. Thanks Wedge. Link to comment Share on other sites More sharing options...
wedge2211 Posted March 14, 2003 Share Posted March 14, 2003 You're very welcome. Link to comment Share on other sites More sharing options...
dvader28 Posted March 14, 2003 Share Posted March 14, 2003 Another way to make a spiral stair case is to draw a rectangular brush, press V to enter vertex editing, drag the vertices at one end together to form a wedge shape, then clone, rotate, and position the brush(es). Link to comment Share on other sites More sharing options...
wedge2211 Posted March 14, 2003 Share Posted March 14, 2003 Two problems with that: You have to be VERY careful when using the vertex tool to edit brushes (It's usually used on curves). Use the Edge tool (E) instead. Second, using the free rotation tool or the arbitrary rotation tool don't result in exact-degree rotations all te time, and might even cut up your brushes into strange shapes. Better to use the clip tool to cut the brushes at the right angle. Link to comment Share on other sites More sharing options...
<|FeaR|>Storm Posted March 14, 2003 Author Share Posted March 14, 2003 Wedge, How can I make my func_plat stay in the top position instead of bottom position? Please I really need to know Storm Link to comment Share on other sites More sharing options...
wedge2211 Posted March 14, 2003 Share Posted March 14, 2003 Usually, you put the elevator at the top of it's range of movement, and give it a positive height value (ie, the distance to travel DOWN). Instead, put it at the bottom of your lift shaft and give the plat a negative height (ie, distance to move UP). That should do the trick. You can then trigger the plat with trigger_multiples if necessary. Link to comment Share on other sites More sharing options...
<|FeaR|>Storm Posted March 14, 2003 Author Share Posted March 14, 2003 Thanks m8. Storm.. ps: any chance you can answer any of the other questions aswell?? Link to comment Share on other sites More sharing options...
wedge2211 Posted March 15, 2003 Share Posted March 15, 2003 Look at my first reply to this thread. Link to comment Share on other sites More sharing options...
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